Aged Stained Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Stained Glass Texture Seamless

Texture Info

IDaged-stained-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless aged stained glass texture high resolution up to 8ktexture beautifully captures the complex composition and weathered charm of historic stained glass. The primary material is a silica-based glass substrate characterized by its translucent nature and subtle surface imperfections that have naturally developed over time. Embedded within this base are mineral oxide layers and colorants such as iron oxide and cobalt pigments, which impart the distinctive vibrant yet muted hues typical of aged stained glass. Traditional lead or metal cames that bind the individual glass pieces are also represented, adding fine linear elements that contribute to both the texture’s structural cohesion and visual interest. Weathering effects like gentle surface pitting, micro-cracks, and slight opacity variations create a natural roughness, while the softly polished finish preserves the glass’s authentic historic appearance.

From a PBR perspective, this tileable aged stained glass texture seamless high resolution up to 8k excels in realistic material representation. The BaseColor/Albedo channel showcases the variegated pigments and subtle translucency that define aged stained glass. The Normal map encodes delicate micro-details including lead came edges, fine grain orientation, and surface scratches resulting from long-term weathering. Roughness values vary across the surface to simulate the interplay between polished glass areas and oxidized or worn patches, enhancing depth and realism. The Metallic channel highlights the faint metallic luster of binding elements without overpowering the glass’s transparency, while Ambient Occlusion adds dimensionality around lead frameworks and surface indentations. Height or Displacement maps provide gentle relief, simulating the subtle thickness variations and delicate surface unevenness inherent in aged stained glass.

Optimized for seamless integration into advanced 3D workflows, this ai texture aged stained glass texture seamless high resolution up to 8k is fully compatible with Blender, Unity, and Unreal Engine. Its outstanding detail retention at resolutions up to 8K ensures exceptional clarity even on large UV islands, making it ideal for architectural visualization, game environments, interior staging, and product mockups featuring realistic glass textures. For best results, adjusting the roughness and normal map intensities to your scene’s lighting conditions is recommended to maintain a grounded and convincing material appearance. Additionally, carefully scaling UVs helps preserve the subtle grain and weathering details at a natural scale, further enhancing the authenticity of your glass surfaces when viewed in 3D preview environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.