Textured Reed Glass Linear free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Textured Reed Glass Linear

IDtextured-reed-glass-linear
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The textured reed glass linear texture is a meticulously crafted high-quality AI-generated material designed to faithfully replicate the unique composition and appearance of specialty glass surfaces featuring an intricate linear reed pattern. At its core this texture simulates a clear low-porosity silica-based glass substrate renowned for its smooth polished finish that maximizes light transmission and clarity. Embedded within this base are delicate linear reed elements that mimic fine fibrous inclusions or embossed linear patterns creating subtle surface variations and nuanced depth. The grain orientation of the reeds consistently runs along a single axis producing a refined directional texture that influences how light diffuses and reflects off the surface enhancing realism. Colorants are minimal and primarily transparent with slight tinting effects achieved through subtle base color shifts and translucency cues while binders and adhesives are conceptually integrated seamlessly within the glass matrix ensuring a natural uninterrupted pattern without visible seams or joins.

This seamless textured reed glass linear texture supports a physically based rendering (PBR) workflow with ultra-high resolution maps up to 8K preserving exceptional detail even on expansive UV islands. The BaseColor (Albedo) channel captures the nuanced transparency and gentle color variations inherent to textured glass while the Normal map defines the fine linear ridges and recessed grooves characteristic of the reed pattern adding realistic surface relief. Roughness maps control the balance between glossy reflections and soft light diffusion caused by the texture’s embossed quality allowing precise management of surface highlights. The Metallic channel remains minimal or zero reflecting the non-metallic nature of glass whereas Ambient Occlusion enhances shadowing around the linear grooves increasing depth perception. Height and Displacement maps provide accurate parallax effects emphasizing the tactile embossed quality of the pattern and enabling realistic interactions with scene lighting and camera movement.

Optimized for seamless integration within popular 3D platforms such as Blender Unreal Engine and Unity this tileable textured reed glass linear texture ensures consistent artifact-free results across diverse workflows and applications. It is ideal for architectural visualizations interior design staging product mockups and game environments where authentic glass surfaces are essential. To achieve optimal visual fidelity maintaining uniform UV scaling is recommended to prevent distortion of the linear pattern while fine-tuning the roughness map can help customize the glass’s clarity by balancing sharp reflections with soft diffused highlights. This versatile AI texture combines physical accuracy with artistic subtlety elevating glass materials with a sophisticated linear reed pattern that enhances realism in any 3D preview or rendering project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.