Dirt Forest Leaves — Forest Leaves Twigs Leaves Twigs Yellow — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirt Forest Leaves — Forest Leaves Twigs Leaves Twigs Yellow — PBR seamless 3D texture

IDleaves-forest-ground-dirt-forest-leaves-twigs-yellow-green
Ground surface
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Dirt Forest Leaves texture captures the intricate natural composition of forest ground with detailed elements such as leaves twigs sticks and dirt presented in realistic autumnal yellows earthy browns and vibrant greens. The base substrate is organic forest debris layered over soil particles exhibiting natural porosity and subtle weathering effects that reflect outdoor exposure. The material’s surface finish combines matte and slightly roughened textures typical of decomposing leaves and rough twigs with occasional patches of moss and dirt aggregates enhancing realism. These characteristics are faithfully represented across the PBR channels: the Albedo map delivers accurate color variation from deep forest browns to rich yellow leaves and fresh green foliage while the Normal map encodes fine surface details like leaf veins twig bark texture and soil grain orientation adding depth and tactile complexity. Roughness maps define varied surface finishes—matte leaf surfaces contrast with more reflective damp soil patches and Ambient Occlusion enhances shadowing in crevices between twigs and leaf clusters boosting visual depth. Height maps provide subtle displacement for terrain irregularities offering a natural undulating forest floor effect when applied in 3D environments.

This seamless tileable 3D texture is optimized for physically based rendering (PBR) workflows supporting metal/roughness calibration for consistent shading across real-time and offline renderers. Supplied at 4K resolution with an optional 8K upgrade it ensures high fidelity for detailed close-ups or large-scale outdoor scenes. Compatibility with Blender Unreal Engine and Unity makes it a versatile choice for artists and developers aiming to recreate natural forest terrain with minimal manual tweaking. The texture’s balance between detailed visual information and optimized performance ensures efficient use in modern DCCs and game engines preserving natural aesthetics without sacrificing speed or quality.

For practical application adjusting the UV scale to match scene proportions is recommended to maintain realistic leaf and twig sizes while fine-tuning roughness controls can simulate varying moisture levels on the forest floor. Leveraging the height map for subtle parallax effects further enhances depth perception making the terrain appear more dynamic and lifelike. This texture is ideal for outdoor natural environments requiring authentic forest ground representation delivering reliable physically based results that integrate seamlessly into contemporary 3D pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.