Patterned Dried Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Dried Grass Seamless Texture

IDpatterned-dried-grass-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Dried Grass Seamless Texture offers a meticulously designed tileable surface that captures the intricate composition of dried grass within the hay-straw category. Its organic base substrate consists of fibrous plant material exhibiting natural grain orientation and slight porosity that emulate weathered sun-bleached straw. This texture reflects the subtle interplay of dried cellulose fibers bound together without artificial adhesives creating a delicately rough yet cohesive surface. The color palette features warm muted yellows and soft earth tones achieved through natural pigmentation and subtle oxidation which together provide a realistic and visually appealing finish. The texture’s surface appears gently brushed by the elements with fine cracks and slight variations enhancing its authentic dried grass look.

In physically based rendering (PBR) workflows this patterned dried grass seamless texture excels by delivering detailed channels tailored for realistic material representation. The BaseColor or Albedo channel captures the nuanced color variations and organic patterns of the grass fibers. The Normal map adds fine surface detail emphasizing the fibrous texture and gentle undulations characteristic of dried straw. Roughness values are carefully balanced to reflect the semi-matte weathered finish avoiding unnatural shininess while preserving subtle highlights. The Metallic channel remains minimal consistent with the non-metallic organic nature of grass while Ambient Occlusion enhances depth perception around fiber overlaps and crevices. Height or Displacement maps further simulate the raised and recessed elements of the dried grass surface adding dimensionality for close-up renders and parallax effects.

Designed with high-resolution output up to 8K this tileable patterned dried grass seamless texture integrates seamlessly into modern 3D pipelines including Blender Unreal Engine and Unity. Its clean repeatable pattern scales elegantly across large surfaces without visible seams making it ideal for environment art architectural visualization concept prototyping and quick look development. For optimal results it is recommended to maintain consistent UV scaling across assets to prevent pattern distortion and to fine-tune roughness settings depending on lighting conditions to achieve the most natural appearance. The texture balances crisp detail with controlled noise ensuring a believable dried grass look that enhances realism in any digital scene.

The ai texture patterned dried grass seamless texture offers a realistic 3D preview of hay-straw textures demonstrating a detailed seamless patterned dried grass seamless texture ideal for PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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