Fresh Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fresh Barn Straw Seamless Texture

IDfresh-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fresh Barn Straw Seamless Texture captures the organic complexity of natural hay-straw designed as a high-resolution tileable AI-generated texture optimized for modern 3D pipelines. This texture simulates the fibrous intertwined composition of barn straw an organic substrate featuring elongated plant fibers bound loosely by natural resins and subtle moisture content. The surface exhibits a lightly weathered matte finish with fine porosity and micro-variations in fiber thickness and orientation reflecting the irregular yet cohesive structure of fresh bundled straw. Color variations range from pale gold to warm amber created through subtle pigment diffusion and natural oxidation resulting in a visually rich and authentic base layer that enhances realism in digital materials and environments.

In PBR workflows the BaseColor channel showcases the nuanced golden-yellow hues and slight tonal shifts characteristic of fresh straw. The Normal map emphasizes the fibrous grain orientation and micro-detail capturing the depth and layering of individual strands for convincing surface relief. Roughness is calibrated to a medium-high level mimicking the matte slightly coarse texture of straw while avoiding excessive gloss and the Metallic channel remains at zero to denote the purely organic non-metallic nature of the material. Ambient Occlusion enhances the fine shadowing within fiber clusters adding subtle depth and dimensionality while the Height or Displacement map provides gentle surface undulations that help convey the volumetric layering of straw bundles in close-up renders.

With resolutions up to 8K this seamless fresh barn straw texture integrates effortlessly into Blender Unreal Engine and Unity projects supporting real-time rendering cinematic sequences level dressing and detailed material studies. Its seamless tiling ensures consistent clarity and cohesion even on large UV islands enabling efficient texture reuse without visible seams or distortion. For optimal results it is recommended to maintain uniform UV scale matching the texel density of other assets in your scene to reduce pattern stretching and preserve the natural fiber detail. Adjusting roughness slightly can help blend the straw texture based on lighting conditions—lower roughness for wetter or freshly cut straw appearances and higher roughness for drier sun-exposed bundles.

Overall this ai texture fresh barn straw seamless texture offers a production-ready solution that prioritizes micro-detail and structural consistency making it an excellent choice for artists seeking a realistic versatile hay-straw texture that enhances the authenticity and visual richness of organic material surfaces in diverse 3D projects. Whether used for real-time scene creation or high-end cinematic rendering it accelerates workflows by providing a high-quality ready-to-use texture that embodies the natural intricacies of fresh barn straw.

The tileable fresh barn straw seamless texture offers a high-quality seamless fresh barn straw seamless texture with detailed hay-straw textures and a realistic PBR appearance showcased in a 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.