Stacked Haystack Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stacked Haystack Seamless Texture

IDstacked-haystack-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stacked Haystack Seamless Texture is an AI-generated high-resolution material designed to replicate the intricate composition of compressed hay-straw bundles. This texture captures the organic nature of the stacked hay composed primarily of fibrous plant material with natural variations in grain orientation and porosity caused by the layering and weathering of dried straw. The surface finish appears slightly rough and matte reflecting the coarse uneven texture of natural haystraw with subtle color variations ranging from pale gold to muted amber tones achieved through carefully balanced pigments that mimic the natural dyeing effects of sunlight and environmental exposure. The bundles' fibrous structure and the gaps between stalks translate into realistic height and normal map details enhancing depth and tactile realism in 3D environments.

In physically based rendering (PBR) workflows this tileable stacked haystack seamless texture excels by providing detailed channels optimized for diverse material needs. The BaseColor channel delivers the warm earthy hues characteristic of dried hay while the Normal map accurately simulates the layered rough surface of interwoven straw fibers. The Roughness map reflects the non-reflective matte finish typical of organic plant matter avoiding glossy artifacts and ensuring believable light diffusion. Metallic values remain at zero consistent with the non-metallic nature of hay while Ambient Occlusion enhances shadowing within the crevices between stalks for added realism. Height or displacement maps capture the subtle elevation changes of the stacked hay's surface enabling enhanced parallax effects and depth perception in real-time and cinematic renderings.

With resolutions up to 8K this texture is optimized for use in Blender Unity and Unreal Engine allowing artists and developers to cover extensive surfaces without visible seams or detail loss. The flawless tiling ensures seamless repetition making it ideal for large-scale hayfields level dressing environment building and material studies in real-time scenes and cinematic projects. For best results maintain consistent texel density and uniform UV scaling to prevent distortion and stretching. Adjusting roughness values slightly can help tailor the surface reflectivity to various lighting conditions while subtle use of height or parallax mapping can amplify the tactile feel of the straw bundles enhancing immersion in virtual environments.

The AI texture stacked haystack seamless texture offers a highly detailed seamless stacked haystack seamless texture with realistic hay-straw textures providing an accurate 3D preview for advanced PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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