Photorealistic Straw Seamless Texture free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Photorealistic Straw Seamless Texture

Texture Info

IDphotorealistic-straw-seamless-texture-2
CategoryHay-straw
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Photorealistic Straw Seamless Texture is a meticulously crafted, tileable AI texture designed specifically for the hay-straw category, perfectly suited for modern 3D pipelines. This high-resolution texture, available up to 8K, captures the intricate natural composition of straw as an organic material composed of fibrous plant stalks tightly bundled together, showcasing subtle variations in fiber orientation and porosity. The surface finish reflects a lightly weathered, matte appearance with fine surface irregularities and natural color gradients ranging from pale yellows to warm golden browns, enhanced by subtle pigment variations that simulate natural dyes and mineral deposits. This detailed material complexity is faithfully represented across PBR channels: the BaseColor/Albedo map conveys the warm, earthy tones and nuanced shading of straw fibers; the Normal map emphasizes the fine grain direction and surface roughness, creating realistic light interaction; the Roughness channel balances a softly diffused, non-reflective finish; the Metallic channel remains minimal to zero, consistent with organic material properties; the Ambient Occlusion map enhances depth in fiber junctions; and the Height/Displacement map subtly accentuates surface unevenness and fiber layering for enhanced realism.

This seamless photorealistic straw seamless texture excels in maintaining visual clarity and cohesion even when applied to large UV islands, making it an ideal choice for quick look development, environment art, architectural visualization, and concept prototyping. The texture works seamlessly in major 3D engines like Blender, Unity, and Unreal Engine with minimal setup, facilitating smooth integration into diverse projects. Its tileable nature ensures continuous, artifact-free repetition, crucial for expansive natural scenes requiring realistic straw surfaces. For optimal results, it is recommended to adjust the UV scale to match the natural fiber size and to fine-tune roughness values lightly to simulate varying levels of straw weathering or moisture effects. Additionally, pairing this texture with a subtle ambient occlusion pass and a light normal map enhances surface detail without overpowering the organic look.

Generated through robust AI workflows, this tileable photorealistic straw seamless texture strikes a perfect balance between crisp detail and controlled noise, ensuring a believable material appearance that integrates naturally into any 3D scene. Its versatility and high fidelity make it an indispensable resource for artists and developers seeking authentic hay-straw textures with real-time 3D preview capabilities and broad compatibility. Whether you are working on natural environment assets, rustic architectural elements, or stylized concept art, this texture provides a reliable foundation with rich material complexity and seamless tiling performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.