Coarse Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Barn Straw Seamless Texture

IDcoarse-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Coarse Barn Straw Seamless Texture a meticulously crafted organic material texture designed to capture the authentic appearance of dried hay-straw found in rustic barn environments. This texture features a natural fiber composition with visible coarse straw strands tightly interwoven exhibiting subtle variations in grain orientation and porosity that reflect natural weathering and age. The base substrate is primarily composed of fibrous plant material with natural binders and minimal adhesive effects producing an uneven yet cohesive surface. The color palette ranges from warm golden yellows and muted browns to occasional hints of sun-bleached beige replicating the subtle pigment shifts caused by exposure to sunlight and environmental factors. Surface finish is matte with slight roughness emphasizing the tactile fibrous quality of the straw without any polished or metallic elements.

In PBR terms the BaseColor (Albedo) channel presents rich nuanced straw hues with natural pigment variations while the Normal map accentuates the coarse fiber relief and subtle ridges inherent to bundled straw. The Roughness map reflects the surface’s matte finish and irregular texture enhancing light diffusion without glossiness. There is no metallic component so the Metallic channel remains black reinforcing the organic non-metallic nature of the material. Ambient Occlusion is finely tuned to emphasize crevices and overlaps between straw strands adding depth and realism. Height and Displacement maps reproduce the uneven surface topology allowing realistic parallax or displacement effects in 3D engines. The texture’s high resolution—up to 8K—ensures exceptional detail and clarity even on large surfaces making it ideal for detailed close-ups or broad area coverage in real-time applications.

This tileable coarse barn straw seamless texture integrates effortlessly with popular 3D software such as Blender Unreal Engine and Unity requiring minimal setup to achieve realistic results. For optimal use it is recommended to maintain consistent UV scale across assets to prevent stretching and distortion of the straw pattern. Additionally fine-tuning roughness values can help better simulate varying straw moisture or weather conditions from dry and brittle to slightly damp surfaces. Utilize the height/displacement channel to enhance depth perception in cinematic renders or level dressing elevating the material’s natural look in both real-time scenes and offline rendering workflows.

The AI-generated coarse barn straw seamless texture offers a highly detailed seamless coarse barn straw seamless texture ideal for realistic hay-straw textures with an accurate PBR appearance perfectly showcased in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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