Photorealistic Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Barn Straw Seamless Texture

IDphotorealistic-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Barn Straw Seamless Texture is an expertly crafted organic material representation designed to replicate the intricate composition of natural barn straw. This texture captures the fibrous dried stalks of hay arranged in a dense interwoven pattern that reflects their natural grain orientation and porosity. The base substrate is organic comprised primarily of cellulose fibers with subtle weathering effects and occasional soil residues giving it an authentic slightly rough surface finish. Its coloration ranges from warm golden yellows to muted browns achieved through natural pigments and seasonal drying stages which are accurately conveyed in the BaseColor/Albedo channel. The texture’s surface detail is enhanced through a finely tuned Normal map that highlights the straw’s uneven strands and subtle surface bumps while the Roughness channel mimics the matte fibrous surface typical of dried hay avoiding any unnatural glossiness. The Metallic channel remains minimal reflecting the non-metallic organic nature of barn straw and the Ambient Occlusion map adds depth by simulating shadowing within the layered fibers. The Height/Displacement channel provides convincing relief capturing straw thickness and small-scale surface undulations to enhance realism in 3D environments.

Rendered at an ultra-high resolution of up to 8K this tileable photorealistic barn straw seamless texture ensures exceptional clarity and detail even on large surfaces making it ideal for real-time scenes cinematic renders level dressing and material studies. Its seamless tiling capability allows it to scale elegantly without visible edges preserving continuity across broad areas such as barn walls haystacks or rustic floor coverings. This texture is fully compatible with popular 3D software including Blender Unreal Engine and Unity streamlining your workflow and keeping iteration loops fast and efficient. The design pipeline behind this AI texture photorealistic barn straw seamless texture places emphasis on micro-detail fidelity and structural consistency producing a convincing production-ready result that integrates naturally into both photorealistic and stylized projects.

For optimal results when using this hay-straw texture it is recommended to maintain consistent UV scaling across all assets to prevent stretching and distortion of the detailed straw pattern. Adjusting roughness values can help tailor the surface’s response to lighting allowing for subtle shifts between soft diffuse reflections and more pronounced texture highlights. Additionally leveraging the Height/Displacement channel with parallax mapping or tessellation will maximize the perception of depth and fiber layering enhancing realism in close-up views. Whether applied to environmental assets or detailed material studies this seamless photorealistic barn straw texture offers a versatile high-quality solution for artists seeking naturalistic hay-straw textures with rich detail and structural authenticity.

The seamless photorealistic barn straw texture offers a highly detailed and consistent PBR appearance providing an accurate 3D preview for realistic material composition in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.