Rough Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Barn Straw Seamless Texture

IDrough-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Barn Straw Seamless Texture is a meticulously crafted organic material representation capturing the intricate composition of weathered barn straw. This texture simulates the natural fiber orientation and porous structure of dried hay where individual straw strands are bound loosely yet cohesively exhibiting subtle variations in thickness and surface roughness. The base substrate is purely organic plant matter with no artificial binders showing slight degradation from exposure to environmental elements like sunlight and moisture which results in a naturally faded yellow-brown palette enriched by muted earth tones. Pigmentation derives from the inherent dyes in straw and minor mineral deposits creating a nuanced color variation that enhances realism. The surface finish is matte and fibrous reflecting the straw’s coarse texture and slight brittleness rather than any polished or treated surface.

In physically based rendering (PBR) channels this texture excels in conveying organic detail: the BaseColor/Albedo map presents the fine color gradations and subtle shadows between straw strands emphasizing natural variation without oversaturation. The Normal map expertly reproduces the raised fibrous grains and the directional flow of straw bundles adding depth and tactile roughness. Roughness maps reflect the coarse uneven surface balancing areas of wear with smoother compressed sections where straw overlaps or compacts. Metallic values are negligible consistent with the non-metallic organic source while Ambient Occlusion enhances crevices and overlaps to boost perceived depth and shadowing. Height/Displacement maps provide subtle surface relief useful for parallax effects or displacement in real-time engines.

This high-resolution texture is available up to 8K ensuring exceptional clarity on large UV islands without visible tiling or distortion. It is fully seamless and tileable making it ideal for expansive surfaces within modern 3D pipelines. Designed for easy integration it works out-of-the-box in Blender Unreal Engine and Unity supporting fast iteration cycles for cinematic renders real-time scenes level dressing and material studies. For optimal results maintain consistent texel density across your assets and adjust UV scaling carefully to avoid pattern stretching. Slight tuning of the roughness channel can help match lighting conditions to your scene’s environment enhancing the believable natural look of barn straw surfaces.

The tileable rough barn straw seamless texture offers a highly detailed ai texture rough barn straw seamless texture with realistic hay-straw textures and a 3D preview that highlights its seamless rough barn straw seamless texture and PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.