Coarse Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Straw Bale Seamless Texture

IDcoarse-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Straw Bale Seamless Texture offers a highly detailed organic surface that replicates the natural composition of tightly packed coarse straw fibers bound together to form compact bales. This texture captures the intricate interplay of elongated straw stalks fibrous bundles and subtle variations in color and porosity typical of hay-straw materials. The base substrate is predominantly organic plant fibers with fine grain orientation reflecting the rough uneven layering of straw while natural binders such as dried plant resins and slight weathering effects contribute to the tactile realism. The surface finish is matte with a slightly fibrous weathered appearance showcasing subtle discolorations and natural pigments ranging from pale yellows to muted browns accurately representing the colorants derived from sun exposure and oxidation over time.

In PBR terms the BaseColor channel presents a rich palette of warm straw hues with natural variation and subtle shading to emphasize depth. The Normal map enhances the coarse fibrous structure with pronounced micro-details and directional grain faithfully depicting the roughness and layering of the bale’s surface. The Roughness map balances areas of matte dryness with slight sheen where fibers overlap or compress while the Metallic channel remains near zero consistent with the organic non-metallic nature of straw. Ambient Occlusion deepens shadowed crevices between fibers adding realism to the volumetric feel and the Height/Displacement map provides gentle elevation changes that reinforce the three-dimensionality of the tightly packed straw bundles. This texture is optimized at up to 8K resolution ensuring crisp detail even on large surfaces.

Designed for seamless tiling this tileable coarse straw bale seamless texture can be effortlessly integrated into Blender Unity and Unreal Engine projects making it ideal for real-time environments cinematic renders level dressing and material studies where authentic natural hay-straw textures are required. The AI-driven creation pipeline ensures structural consistency and micro-detail fidelity across repeated tiles delivering predictable production-ready results every time. For best results adjust the roughness level to match your scene’s lighting conditions and consider tweaking the Normal map intensity to fine-tune the tactile feel of the straw fibers. When mapping this texture UV scale adjustments can help maintain the natural scale of straw bales to enhance immersion within your scene.

The ai texture coarse straw bale seamless texture offers a highly detailed and realistic coarse straw bale seamless texture with a PBR appearance providing an accurate 3D preview for seamless coarse straw bale seamless texture applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.