Stacked Dried Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stacked Dried Grass Seamless Texture

IDstacked-dried-grass-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stacked Dried Grass Seamless Texture is a meticulously crafted AI-generated material designed to replicate the intricate layering and natural composition of dried hay and grass. This organic texture embodies a base substrate of tightly packed fibrous plant matter with subtle variations in fiber orientation and density reflecting the natural randomness found in stacked hay-straw bundles. The surface exhibits a matte slightly rough finish with visible porosity and weathering effects that suggest exposure to outdoor elements such as gentle fading and subtle discoloration from sun and moisture. Coloration includes warm earthy tones ranging from pale beige to muted golden brown enhanced by fine pigment variations that create a believable natural gradient across the surface. The texture’s physical complexity is captured across multiple PBR channels: the BaseColor/Albedo channel reveals nuanced color shifts and organic patterns; the Normal map conveys detailed fiber relief and subtle surface undulations; Roughness controls the uneven matte quality characteristic of dried grass; the Metallic map remains minimal to absent reflecting the non-metallic organic nature; Ambient Occlusion adds depth to fiber intersections and crevices; and Height/Displacement maps simulate the tactile layering and thickness of the stacked material.

Rendered at an impressive resolution of up to 8K this seamless stacked dried grass texture is optimized for modern 3D pipelines ensuring crisp detail and consistent clarity even when applied to large UV islands or expansive surfaces. Its tileable design allows for smooth repeatable patterns without visible seams making it ideal for real-time scenes cinematic renders level dressing and material studies. Compatible with popular platforms such as Blender Unreal Engine and Unity it integrates effortlessly into your projects providing predictable and reliable results that maintain cohesion across varied lighting conditions and camera angles. The texture’s combination of natural noise and crisp detail strikes a balance that enhances realism without overwhelming the scene with unnecessary complexity.

For practical application it is recommended to fine-tune the roughness and normal intensity to suit your specific lighting setup and scene context ensuring the dried grass surface remains grounded and believable. Adjusting the UV scale can further help to maintain the texture’s organic feel preventing repetition from becoming noticeable and preserving the visual integrity of the stacked fibers. This tileable stacked dried grass seamless texture serves as a versatile and high-quality resource for artists and developers aiming to add authentic hay-straw materials to their 3D environments with ease and efficiency.

The seamless stacked dried grass texture offers a highly detailed ai-generated PBR appearance that accurately replicates hay-straw textures with a 3D preview for precise material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.