Organic Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Organic Barn Straw Seamless Texture

IDorganic-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Organic Barn Straw Seamless Texture offers a highly detailed and naturalistic representation of organic barn straw materials crafted to enhance visual workflows involving hay-straw surfaces. This AI-generated seamless texture captures the intrinsic composition of barn straw composed primarily of fibrous plant stalks arranged in loosely parallel grain orientation bound naturally without synthetic adhesives. The texture exhibits subtle porosity and weathering effects reflecting the organic degradation and sun-bleached color variations typical of straw aged in barn environments. Its surface finish appears matte and slightly rough with faint irregularities and natural colorants ranging from golden yellows to muted browns all contributing to a lifelike appearance in digital 3D materials and environment art.

In physically based rendering (PBR) workflows this tileable organic barn straw seamless texture translates effectively across multiple texture channels. The BaseColor/Albedo channel conveys the warm earthy hues and nuanced tonal shifts found in real straw while the Normal map simulates the fine fibrous grain and uneven surface topology without harsh edges. The Roughness map balances between smooth and coarse areas reflecting the straw’s natural matte finish and slight surface wear. A non-metallic characteristic is maintained with a low Metallic value emphasizing the organic nature of the material. Ambient Occlusion enhances subtle shadowing within the straw bundles enriching depth perception and the Height/Displacement map adds realistic surface relief for enhanced parallax effects in close-up renders.

Designed for maximum versatility this texture supports resolutions up to 8K ensuring crisp detail retention even on large-scale surfaces or high-definition renders. It integrates seamlessly with popular 3D software such as Blender Unreal Engine and Unity requiring minimal setup to begin accelerating your hay-straw texturing workflows. The tileable nature of the pattern ensures flawless repetition across vast areas without visible seams or distortion making it ideal for quick look-development architectural visualization concept prototyping and environment art featuring rustic or agricultural themes.

For optimal results it is advisable to adjust the UV scale to match the natural dimensions of barn straw bundles and fine-tune roughness values to avoid oversharpening the texture’s subtle surface irregularities. Combining this texture with a light ambient occlusion pass and a gentle normal map overlay can significantly enhance the material’s realism by emphasizing surface breakup and depth without compromising its organic softness. Incorporating this organic barn straw seamless texture into your material library will streamline your creative process and elevate the authenticity of your digital hay-straw assets.

The ai texture organic barn straw seamless texture offers a highly detailed seamless organic barn straw seamless texture with realistic hay-straw textures ideal for accurate 3D preview and PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.