Clean Suede Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Suede Texture Seamless

Texture Info

IDclean-suede-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Clean Suede Texture Seamless high resolution up to 8k is an AI-generated, tileable texture meticulously crafted to replicate the unique composition and tactile qualities of genuine suede leather. Suede, an organic material derived from the underside of animal hides, features a soft, fibrous surface characterized by fine, densely packed fibers and a subtle nap that creates its signature velvety appearance. This texture reflects those natural elements through carefully simulated grain orientation and porosity, capturing the delicate interplay of light and shadow that defines suede’s matte yet slightly diffused finish. The base substrate in the texture emulates the fibrous organic matrix, while subtle variations in the diffuse BaseColor/Albedo channel convey the natural colorants and pigments typical of dyed leather, enhancing authenticity without overpowering the material’s understated softness.

In physically based rendering (PBR) workflows, this seamless clean suede texture excels across multiple channels to ensure realism and versatility. The Normal map encodes the fine fiber structure and micro-creases characteristic of suede’s brushed surface, delivering convincing surface detail that responds dynamically to lighting angles. The Roughness channel is tuned to portray suede’s low reflectivity and soft, diffuse scattering, avoiding unwanted shininess while maintaining a nuanced tactile feel. Metallic values remain near zero, consistent with organic leather materials, while the Ambient Occlusion map enhances depth perception by softly shading the tiny crevices and folds inherent to suede. The Height/Displacement channel subtly emphasizes surface undulations and fiber pile, adding dimensionality without harsh edges. These combined elements make the texture ideal for use in modern pipelines such as Blender, Unity, and Unreal Engine, where high fidelity and seamless tiling up to 8k resolution provide crisp detail even on large UV islands or expansive surfaces.

Designed for a wide range of professional applications, this clean suede texture seamless high resolution up to 8k integrates seamlessly into cinematic renders, real-time scenes, level dressing, and material studies requiring both clarity and cohesion. The AI-generated texture avoids repetitive artifacts common in auto-created assets, ensuring predictable and repeatable results that accelerate leather workflows. For optimal integration, adjusting the roughness and normal intensity parameters to suit your specific lighting rig is recommended, helping maintain material grounding and visual consistency within the scene. Additionally, scaling UV coordinates carefully can preserve the natural fiber density and prevent texture stretching, enhancing realism across diverse 3D models and environments.

The tileable clean suede texture seamless high resolution up to 8k offers a highly detailed and realistic PBR appearance ideal for leather textures, enhanced by an AI texture clean suede texture seamless high resolution up to 8k process and a 3D preview for precise material composition evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.