The coarse cowhide texture seamless high resolution up to 8k captures the organic complexity and tactile richness of natural leather, derived from the dense, fibrous structure of cowhide. This material is composed primarily of an organic collagen substrate, interwoven with tightly packed fibers that provide strength and flexibility. The surface exhibits a characteristic coarse grain pattern with subtle porosity and weathering marks, reflecting the natural wear and finish of untreated or lightly polished leather. The colorants include natural pigments and dyes that bring out warm, earthy tones, enhanced by oxide layers formed through curing and tanning processes. This intricate composition translates seamlessly into the digital realm, faithfully representing the nuanced texture, depth, and organic variation essential for realistic leather materials in 3D environments.
In physically based rendering (PBR) workflows, this tileable coarse cowhide texture seamless high resolution up to 8k excels by delivering detailed input across multiple channels. The BaseColor or Albedo map reveals the natural color gradients and subtle pigment shifts inherent to cowhide, while the Normal map encodes the fine grain orientation and surface irregularities that create realistic light interaction. The Roughness channel varies to simulate the leather’s slightly matte yet tactile finish, avoiding overly glossy reflections common in synthetic substitutes. The Metallic map remains minimal, reflecting leather’s organic non-metallic nature, while the Ambient Occlusion enhances depth perception by emphasizing creases and fiber intersections. The Height or Displacement map adds realistic surface relief, ideal for close-up shots or parallax effects, ensuring that the coarse texture maintains cohesion even on large UV islands without visible seams or stretching.
Designed for seamless integration into modern production pipelines, this coarse cowhide texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, supporting high-fidelity 3D previews and real-time rendering. Its high resolution ensures clarity and stability, making it suitable for environment art, architectural visualization, concept prototyping, and quick look development. For best results, it is recommended to adjust the UV scale to preserve the natural grain size of the cowhide and to fine-tune the roughness slightly towards the higher end of the spectrum to replicate the soft matte surface typical of authentic leather. Adding a subtle ambient occlusion pass alongside a light normal intensity can further enhance surface breakup without introducing excessive sharpness, maintaining the texture’s natural appearance and realism throughout your iterations.
The ai texture coarse cowhide texture seamless high resolution up to 8k offers a detailed and realistic PBR appearance, capturing the coarse cowhide texture seamless high resolution up to 8k with exceptional clarity among leather textures.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
