Decorative Synthetic Leather Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Synthetic Leather Texture Seamless

Texture Info

IDdecorative-synthetic-leather-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This decorative synthetic leather texture seamless high resolution up to 8k is an AI-generated material designed to replicate the complex layering and tactile qualities of premium synthetic leather. The base substrate mimics a polymer composite, combining flexible synthetic fibers and micro-grain structures that create a balanced porosity and subtle surface irregularities. This composition is enhanced by advanced binders and adhesives that unify the grain orientation, resulting in a consistent, durable, and visually appealing finish. The surface finish emulates a lightly polished, matte sheen with gentle wear patterns and soft color variations achieved through finely tuned pigment dispersions and organic dye layers, providing authenticity without glossiness or artificial shine.

In physically based rendering (PBR) workflows, this tileable decorative synthetic leather texture seamless high resolution up to 8k excels by delivering highly detailed BaseColor/Albedo maps that showcase nuanced color gradients and subtle pigment fluctuations. The Normal channel captures the micro-detail of the leather’s grain and stitched patterns, adding convincing depth and tactile realism. Roughness maps are carefully calibrated to reflect the semi-matte surface finish, allowing for precise control over light diffusion and reflections, while Metallic maps remain minimal or zero to replicate the non-metallic nature of synthetic leather. Ambient Occlusion maps emphasize natural shadowing in recessed areas, enhancing the perception of depth, and Height/Displacement maps provide subtle surface relief that supports parallax effects and realistic silhouette variation, especially at close camera angles.

Designed for seamless integration, this synthetic leather texture works out-of-the-box in Blender, Unreal Engine, and Unity, supporting workflows that require large, uninterrupted surfaces without visible seams. Its high resolution up to 8k ensures crisp detail on even the largest 3D models and cinematic renders, making it ideal for real-time scenes, environment level dressing, and material studies. To optimize your results, consider adjusting the UV scale to preserve the natural grain size and combine the texture with a soft ambient occlusion layer and a subtle normal map pass to enhance surface breakup without introducing harsh edges. This approach maintains realism and elevates the material’s visual complexity while keeping your iteration loop fast and efficient.

This AI-generated decorative synthetic leather texture offers a seamless, high-resolution up to 8k quality with realistic leather textures and a detailed 3D preview, ensuring precise PBR appearance for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.