Fine Cowhide Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Cowhide Texture Seamless

Texture Info

IDfine-cowhide-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Fine Cowhide Texture Seamless high resolution up to 8k offers an exceptional organic leather surface that captures the intricate details of genuine cowhide. This texture replicates the natural grain orientation and subtle porosity characteristic of fine leather, where the fibrous collagen structure and protective surface finish come together to create a tactile and visually rich material. The surface finish is carefully balanced to reflect the soft sheen of polished cowhide, with natural variations in colorants such as subtle pigment layers and organic dyes that give depth and realism to the BaseColor/Albedo channel. The texture’s roughness map accurately conveys the slight variations in surface smoothness, while the Normal and Height channels enhance the perception of the grain and natural creases by simulating micro-relief and depth, ensuring a lifelike 3D appearance under dynamic lighting conditions. Ambient Occlusion adds realistic shadowing in recessed areas, and the Metallic channel remains minimal or neutral to reflect the organic, non-metallic nature of leather.

Engineered for modern pipelines and optimized for seamless tiling, this tileable fine cowhide texture ensures clarity and cohesion even when applied to large UV islands, making it ideal for architectural visualization, game environments, product mockups, and interior staging. The texture’s high resolution up to 8k preserves crisp detail and controlled noise, delivering a natural, believable leather look at close range and across expansive surfaces. Compatible with Blender, Unreal Engine, and Unity, it integrates smoothly into physically based rendering workflows, enabling artists and developers to achieve predictable, repeatable results with minimal setup. The texture was generated using robust AI workflows, which balance realism and performance by maintaining fine detail without excessive noise or artifacts.

In practical use, it is recommended to maintain consistent texel density across assets and keep UV maps uniform to avoid pattern stretching and distortion, especially when working with larger surface areas. Adjusting roughness values can help tailor the finish from a matte to a lightly polished appearance, enhancing realism based on lighting and material context. The height and parallax data provide subtle depth cues that improve visual fidelity in close-up renders or real-time 3D previews, making this seamless fine cowhide texture a versatile and high-quality addition to any leather texture collection. By incorporating this texture into your material library, you can accelerate iteration while achieving a premium, authentic leather aesthetic across diverse digital projects.

The fine cowhide texture seamless high resolution up to 8k offers a tileable, ai texture quality that enhances leather textures with detailed PBR appearance for realistic material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.