The Fine Suede Texture Seamless high resolution up to 8k offers an exquisitely detailed digital representation of suede leather, designed for seamless tiling and maximum realism in 3D workflows. This texture replicates the organic polymer-based fibers characteristic of fine suede, where a dense, napped surface composed of tiny, oriented fibers creates a soft, velvety finish. The underlying substrate of this material is a flexible leather hide, naturally porous and treated with subtle colorants to achieve a consistent, muted tone typical of refined suede. The texture’s surface finish is matte with a delicate fuzziness, capturing the characteristic micro-roughness and slight variations in fiber alignment that contribute to suede’s tactile appeal. Pigments and dyes subtly influence the BaseColor channel, producing lifelike coloration without oversaturation, while the Normal map emphasizes the intricate fiber grain and soft pile depth, enhancing the tactile impression in 3D lighting environments.
Rendered at an impressive 8k resolution, this tileable fine suede texture seamless high resolution up to 8k is carefully crafted for clarity and cohesion even when applied to large UV islands, crucial for architectural visualization, game environments, product mockups, and interior staging. The Roughness channel accurately models suede’s characteristic low gloss, with subtle shifts that reflect light softly rather than mirror-like, while the Metallic channel remains close to zero, reflecting suede’s non-metallic organic nature. Ambient Occlusion maps add depth by simulating the natural shadows that develop between the fibers and folds, and the Height or Displacement channel subtly conveys the uneven, plush surface texture, enhancing realism in physically based rendering systems. This texture is optimized to avoid repetitive artifacts common in auto-generated materials, ensuring stable, high-quality results across modern render engines.
Fully compatible with Blender, Unreal Engine, and Unity, this ai texture fine suede texture seamless high resolution up to 8k integrates seamlessly into contemporary pipelines, offering predictable and repeatable material behavior. Its flexible format options, including PNG and WEBP, allow for straightforward implementation with minimal preprocessing. When using this asset, it is recommended to carefully adjust the roughness and normal map intensity to match the specific lighting rig of your scene, helping maintain the grounded, natural appearance of suede under various illumination conditions. Scaling the UV coordinates thoughtfully will preserve the fine fiber detail without blurring, ensuring that the high resolution texture’s full fidelity enhances your digital projects.
The fine suede texture seamless high resolution up to 8k offers a highly detailed 3D preview that accurately represents leather textures with realistic PBR appearance for advanced material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
