High Resolution Cowhide Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Cowhide Texture Seamless

Texture Info

IDhigh-resolution-cowhide-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the High Resolution Cowhide Texture Seamless high resolution up to 8k, a meticulously crafted AI texture designed to replicate authentic leather surfaces with impressive realism. This tileable high resolution cowhide texture seamless high resolution up to 8k captures the organic complexity of natural cowhide, showcasing fine grain orientation and subtle porosity that evoke the tactile qualities of genuine leather. The base substrate is organic, characterized by dense collagen fibers aligned in a distinctive pattern that influences the texture’s micro-detail and visual depth. The surface finish mimics a lightly polished leather with gentle variations in roughness and color saturation, achieved through natural pigments and oxidized layers that contribute to its warm, earthy tones. These material properties translate effectively into PBR channels: the BaseColor/Albedo presents nuanced color gradients and leather grain, the Normal map emphasizes fine wrinkles and surface irregularities, Roughness controls the subtle sheen of the polished leather finish, Metallic remains near zero reflecting the organic origin, Ambient Occlusion adds depth to crevices, and Height/Displacement maps enhance the perception of grain and surface texture.

Optimized for seamless tiling at high resolution up to 8k, this texture scales elegantly across large surfaces without visible seams, making it a versatile asset for diverse applications including real-time scenes, cinematic renders, level dressing, and detailed material studies. Its compatibility with industry-standard platforms such as Blender, Unreal Engine, and Unity ensures a smooth workflow and rapid iteration cycles. The carefully curated leather texture category highlights its suitability for projects requiring authentic cowhide visuals, whether for character apparel, interior design elements, or product visualization. The AI-driven pipeline focuses on micro-detail preservation and structural consistency, ensuring a production-ready texture that maintains visual fidelity even under close scrutiny or extreme camera angles.

When applying this tileable high resolution cowhide texture seamless high resolution up to 8k, it is recommended to maintain uniform UV scaling across your 3D assets to prevent distortion and preserve the natural appearance of the leather grain. Additionally, adjusting the roughness channel can fine-tune the surface reflectivity to suit different lighting environments or stylistic needs, while subtle use of the height map can enhance the tactile depth for close-up shots through parallax or displacement techniques. This combination of material accuracy and technical robustness makes the High Resolution Cowhide Texture Seamless an excellent choice for elevating the realism of leather materials in any digital project.

This AI texture offers a seamless high resolution cowhide texture up to 8k, providing detailed leather textures with a realistic PBR appearance and a 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.