Seamless Leather 024 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Leather 024 by Textures – PBR 3D Texture (8K ready)

IDleather-024-by-textures-pbr-seamless-8k
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Leather 024 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the rich and organic composition of genuine leather surfaces. This texture captures the natural grain orientation and subtle irregularities typical of polished leather reflecting the intricate interplay of fine fibers and natural binders that create its characteristic smooth yet tactile feel. The base substrate consists of an organic polymer matrix reinforced by tightly interwoven fibers which provide both durability and flexibility. Embedded pigments within the surface layers deliver a consistent deep red color while the material’s light-scattering properties reveal subtle surface porosity and natural wear resulting in a slightly glossy finish that responds realistically under physically based shading models.

Each PBR channel in this texture pack has been optimized to convey the complex material properties across modern rendering engines accurately. The Base Color (Albedo) map highlights the vivid red tone with nuanced color variations typical of dyed leather while the Normal map emphasizes the fine grain structure and soft creases that define its tactile quality. The Roughness channel controls the balance between glossy and matte areas producing natural reflections that shift with light angle. Ambient Occlusion enhances the perception of depth around crevices and folds adding realism to shadows and shading. Height and Displacement maps capture the micro-reliefs and subtle undulations of the leather’s surface allowing for advanced parallax effects that maintain seamless tiling even on large surfaces. This comprehensive approach ensures consistent and realistic shading across Blender Unreal Engine and Unity workflows.

Built for versatility and high fidelity this seamless leather texture supports resolutions up to 8K making it ideal for projects demanding detailed close-up views and expansive surfaces alike. It is fully compatible with physically based rendering pipelines such as Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP/HDRP Lit shader. For optimal results it is recommended to maintain consistent texel density when applying the texture to 3D models and to consider using triplanar or layered tiling methods to reduce visible repetition on extensive leather surfaces. Combining the Normal map with Height or Parallax effects can further enhance perceived depth and realism especially in close-up renders. When importing textures the Base Color should be loaded as sRGB while Roughness Normal Ambient Occlusion and Height maps should be set to Non-Color to preserve accurate shading data for realistic material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.