This seamless PBR leather texture features a warm burnt orange color with a moderately fine grain pattern that highlights the natural leather surface. The texture includes prominent stitched seams forming large, padded panels with subtle creases and folds that suggest gentle compression and use. The leather surface has a balanced semi-gloss finish with light reflective properties accentuating the leather’s softness and pliability. Fine wrinkles and slight surface imperfections are visible, adding character and realism to the material. This texture is tileable and optimized for PBR workflows, making it ideal for realistic leather upholstery in vintage furniture, luxury car seats, or refined game assets. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits projects requiring authentic leather detailing for interior environments, character clothing, or high-quality props. The distinctive burnt orange tone combined with stitched paneling gives this texture a classic yet vibrant appearance, perfect for enhancing 3D scenes needing warmth and sophisticated leather craftsmanship.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.