Quilted Lime Green Leather Upholstery Texture with Fine Grain and Rounded Stitching

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Quilted Lime Green Leather Upholstery with Fine Grain and Rounded Stitc… seamless PBR texture preview
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Texture Info

IDleather-seamless-pbr-lime-green-quilted-leather-upholstery-texture
CategoryLeather
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-quality seamless 3D PBR texture showcases a distinctive quilted lime green leather upholstery, rich in detail and realism. The surface consists of softly puffed, padded panels segmented by neatly rounded stitching lines, each stitch appearing meticulously sewn and slightly raised. The leather grain is finely detailed with subtle natural pores and soft wrinkles around the tufted buttons, accentuating the plush and cushioned effect. The overall finish has a gentle satin sheen that highlights the natural stretch and folds of the leather, while the vibrant lime green color adds a unique, modern twist to classic leather upholstery. This tileable texture is PBR ready, optimized for realistic lighting and shading in popular 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for projects requiring standout upholstery materials, including luxury furniture design, stylish automotive interiors, contemporary living spaces, or highly detailed environment props. Its lush, quilted design also fits perfectly for designer bags and high-end fashion accessories within virtual modeling and game character clothing.
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Best Uses for This Texture

  • Furniture, seats and upholstery
  • Bags, accessories and product renders
  • Vehicle interior materials
  • Game props and close-up assets
  • Fashion and luxury material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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