Perforated Cognac Leather Texture with Distinctive Grain and Soft Wrinkles

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Perforated Cognac Leather with Distinctive Grain and Soft Wrinkles seamless PBR texture preview
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Texture Info

IDleather-seamless-pbr-perforated-cognac-leather-texture
CategoryLeather
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This unique seamless 3D leather PBR texture showcases a rich cognac color with a perforated pattern evenly distributed across the surface. The leather exhibits a fine grain texture enhanced by soft wrinkles and subtle scratch marks, adding to its natural and authentic appearance. The perforations reveal depth and shadow inside each hole, which contributes to a tactile effect ideal for close-up renders. The surface finish is semi-matte with warm highlights emphasizing its supple quality. Designed for seamless tiling, this PBR-ready texture supports realistic reflections, roughness variations, and normal mapping to perfectly simulate leather material characteristics. It is especially suited for creating detailed 3D models in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for projects needing luxury car seat upholstery, modern or retro furniture, fashion accessories like belts or jackets, and game assets requiring high-fidelity material definition. The perforated style combined with the warm tone and tactile grain makes this texture stand out for any design demanding premium leather realism with an artisanal touch.
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Best Uses for This Texture

  • Furniture, seats and upholstery
  • Bags, accessories and product renders
  • Vehicle interior materials
  • Game props and close-up assets
  • Fashion and luxury material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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