Stitched Patchwork Tanned Leather Texture with Detailed Grain and Raised Seams

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Stitched Patchwork Tanned Leather with Detailed Grain and Raised Seams seamless PBR texture preview
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Texture Info

IDleather-seamless-pbr-stitched-patchwork-tanned-leather-texture
CategoryLeather
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-quality seamless 3D PBR leather texture features a patchwork design of supple tanned leather panels connected by pronounced, dark stitched seams. The surface combines finely grained natural leather with subtle creases and folds that add realism and depth to the material. The leather showcases a warm, vibrant orange-brown tone typical of tanned hides, with slight tonal variation capturing natural wear and curvature. Each patch subtly differs in grain texture, some with a pebble-like pattern, others almost smooth, enhancing the handcrafted feel. The stitching between patches is highly detailed, with visible thread and slight leather puckering that emphasizes the padding and raised contours of the panels. This texture is tileable and fully PBR ready, making it ideal for realistic rendering in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows. Use it to bring character to vintage leather furniture, handcrafted bags, motorbike seats, or stylized game armor pieces. Its combination of stitched patchwork and tactile grain makes it perfect for projects demanding intricate real-world leather detailing with an artisanal touch.
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Best Uses for This Texture

  • Furniture, seats and upholstery
  • Bags, accessories and product renders
  • Vehicle interior materials
  • Game props and close-up assets
  • Fashion and luxury material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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