Ornate Synthetic Leather Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ornate Synthetic Leather Texture Seamless

IDornate-synthetic-leather-texture-seamless
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ornate Synthetic Leather Texture Seamless high resolution up to 8ktexture presents an exquisitely detailed synthetic leather surface that convincingly mimics the complex composition of premium leather materials. This texture is crafted on a polymer-based substrate reinforced with finely woven synthetic fibers that replicate the natural grain orientation and subtle porous characteristics commonly found in high-end leather goods. The surface finish combines a smooth polished base with delicate embossed patterns simulating an ornate and refined leather effect. Colorants are applied through advanced pigment layering techniques creating a rich uniform base color with subtle shading variations that give depth and realism. These color nuances are captured precisely in the BaseColor (Albedo) channel while the Normal map reveals the intricate micro-relief of the embossing enhancing the tactile quality. The Roughness channel balances matte and glossy areas controlling how light interacts with the surface to emulate the natural sheen of synthetic leather. Minimal metallic properties maintain authenticity and the Ambient Occlusion channel deepens shadows within crevices for added dimensionality. The Height/Displacement map adds realistic surface undulations emphasizing texture depth especially in close-up views.

This tileable ornate synthetic leather texture seamless high resolution up to 8ktexture is optimized for flawless repetition enabling it to cover large surfaces without visible seams or distortion. Its exceptional resolution—up to 8K—ensures that every fine detail from grain patterns to embossed motifs remains crisp and production-ready for high-fidelity renders and real-time applications. Fully compatible with major 3D engines such as Blender Unreal Engine and Unity this AI texture ornate synthetic leather texture seamless high resolution up to 8k offers versatility for various uses including cinematic renders detailed level dressing and interactive projects. Available in efficient file formats like PNG and WEBP it ensures smooth integration with minimal setup. For best results it is recommended to carefully adjust the roughness intensity to match your scene’s lighting conditions preserving a natural and believable synthetic leather appearance. Additionally fine-tuning the UV scale to align with your model’s proportions will prevent unnatural pattern repetition and enhance realism while subtle enhancement of the Height or Parallax maps can provide convincing tactile depth in close-up renders or interactive environments.

The seamless ornate synthetic leather texture offers seamless high resolution up to 8k with detailed leather textures and an accurate 3D preview for precise PBR material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.