The Ornate Synthetic Leather Texture Seamless high resolution up to 8k offers an impeccably detailed synthetic leather surface that mimics the intricate composition of premium leather materials. Crafted from a polymer-based substrate enhanced with finely woven synthetic fibers, this texture replicates a realistic grain orientation and subtle porous characteristics typically found in high-end leather goods. The surface finish is smooth yet features a delicate embossing pattern, simulating an ornate, polished leather effect with subtle variations in sheen and depth. Colorants are applied through advanced pigment layering that creates a rich, consistent base color with nuanced shading, captured precisely in the BaseColor (Albedo) channel. The Normal map reveals the micro-relief of the embossed design, enhancing the tactile feel, while the Roughness channel controls the surface gloss, balancing matte and glossy areas to emulate natural light interaction on synthetic leather. Minimal metallic properties keep the material authentic, with Ambient Occlusion enhancing shadowed crevices for depth and the Height/Displacement map adding realistic surface undulations.
This tileable ornate synthetic leather texture is optimized for seamless repetition, allowing it to scale elegantly across large surfaces without visible seams or distortion, making it ideal for use in real-time 3D scenes, cinematic renders, and detailed level dressing. The texture’s exceptional resolution—reaching up to 8k—ensures that every fine grain, stitch, and embossed detail is preserved even in close-up shots, providing a production-ready asset compatible with major engines such as Blender, Unreal Engine, and Unity. The file formats, including PNG and WEBP, support high fidelity and efficient performance, enabling smooth integration with minimal setup required.
When applying this AI-generated texture, it is recommended to carefully adjust the roughness intensity to suit your scene’s lighting conditions, ensuring the synthetic leather maintains a grounded and believable appearance. Additionally, tuning the UV scale to match the scale of your 3D model will prevent any unnatural repetition and enhance realism. The Height or Parallax maps can be subtly intensified to add convincing depth and tactile variation, especially useful in close-up renders or interactive applications where material detail is critical.
This tileable ornate synthetic leather texture seamless high resolution up to 8k offers a detailed AI texture with realistic leather textures and a 3D preview that highlights its advanced PBR appearance and seamless composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
