Patent Leather High Gloss free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patent Leather High Gloss

IDpatent-leather-high-gloss
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The patent leather high gloss texture is an exquisitely crafted AI-generated seamless material designed to replicate the unique composition and finish of genuine patent leather. This texture captures the smooth polymer-coated leather surface known for its high-gloss mirror-like shine achieved through a lacquered resin binder layered atop a fine leather substrate. The base material typically consists of natural leather fibers tightly aligned and treated to reduce porosity sealed under multiple glossy polymer varnish layers that enhance durability and reflective qualities. The subtle grain orientation and minimal surface imperfections contribute to the texture’s realism while the high-gloss finish is responsible for its striking reflective depth and smooth tactile appearance. The intricate interplay of colorants—pigments embedded in the base leather and transparent oxide layers within the lacquer—creates a rich uniform hue that responds dynamically to lighting conditions.

This tileable patent leather high gloss texture set features all essential PBR maps at an impressive resolution of up to 8K ensuring exceptional detail and accuracy for any 3D visualization project. The BaseColor/Albedo map conveys the true color saturation and subtle tonal variations of the leather and lacquer layers while the Normal map captures micro-detail such as fine grain and the gentle undulations of the coated surface. The Roughness channel precisely controls the reflective smoothness emphasizing the glossy finish's polished nature and the Metallic map maintains the organic non-metallic character of leather. Ambient Occlusion adds realistic shadowing in creases and folds enhancing depth perception whereas the Height/Displacement map simulates the tactile elevation differences on the surface making the gloss appear tangible and three-dimensional. This comprehensive material definition ensures the texture performs flawlessly across industry-standard engines including Blender Unreal Engine and Unity with a real-time 3D preview to aid in material assessment and workflow acceleration.

Ideal for enhancing leather materials in product visualization environment art architectural rendering and concept prototyping this seamless patent leather high gloss texture allows for uniform coverage of large surfaces without visible repetition or distortion. To maintain the flawless tileability and material integrity it is advised to keep consistent UV scaling on your 3D models. Adjusting the roughness map provides flexibility in tailoring the gloss intensity to suit different lighting scenarios or artistic requirements while utilizing the height or parallax maps adds convincing surface depth that elevates realism for close-up shots. By integrating this meticulously generated AI texture into your project pipeline you can efficiently achieve professional-grade results with realistic reflections structural consistency and enhanced micro-detail across diverse digital environments and rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.