Coarse Synthetic Leather Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Synthetic Leather Texture Seamless

Texture Info

IDcoarse-synthetic-leather-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This coarse synthetic leather texture seamless high resolution up to 8k presents a meticulously crafted material designed to replicate the unique tactile and visual qualities of synthetic leather. The base substrate is a polymer composite engineered to mimic organic leather’s fibrous grain structure, enhanced with finely dispersed binders and adhesives that ensure durability and flexibility. Aggregates and fibers within the material are oriented to create a pronounced coarse grain pattern, contributing to the surface’s tactile roughness and subtle porosity. The finish is matte with a slight natural sheen, achieved through controlled surface treatments that simulate wear and natural weathering, lending authenticity to the texture’s appearance. Pigments embedded throughout the polymer matrix provide a consistent, warm color with subtle variations, enhancing the realistic look without compromising seamless tiling.

In physically based rendering (PBR) workflows, this tileable coarse synthetic leather texture seamless high resolution up to 8k excels by delivering detailed and accurate channel information. The BaseColor/Albedo map captures the nuanced pigment distribution and base color variations, while the Normal map highlights the pronounced grain orientation and micro-surface irregularities, essential for realistic light interaction. The Roughness channel balances smooth and coarse areas, reflecting the material’s semi-matte finish with soft highlights and natural diffuse reflections. The Metallic channel remains minimal, consistent with synthetic polymer materials, while the Ambient Occlusion map enhances depth in crevices and grain recesses. Height and Displacement maps further elevate realism by defining the surface relief and subtle embossing, perfect for close-up renders and detailed environment art.

With a resolution reaching up to 8k, this synthetic leather texture is optimized for high-fidelity applications, making it ideal for use in Blender, Unreal Engine, and Unity. It tiles flawlessly, allowing artists to cover extensive surfaces without visible seams, preserving consistent detail across large-scale models or architectural visualizations. Whether for quick look development, concept prototyping, or detailed environment art, this texture integrates seamlessly into PBR workflows. A practical tip for best results is to fine-tune the roughness and normal intensity parameters according to your scene’s lighting rig and UV scale, ensuring the synthetic leather material maintains a grounded and believable presence under diverse illumination conditions.

The AI-generated coarse synthetic leather texture offers a seamless, high-resolution appearance up to 8k, providing realistic leather textures with detailed PBR composition and a 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.