Perforated Automotive Leather free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Perforated Automotive Leather

IDperforated-automotive-leather
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Perforated automotive leather texture is a meticulously crafted material designed to replicate the complex composition and surface characteristics of premium perforated leather used in vehicle interiors. The base substrate typically consists of a high-quality organic polymer matrix reinforced with fine natural or synthetic leather fibers which provide both durability and flexibility. The perforations themselves are precision-cut holes that enhance breathability and tactile comfort while the grain orientation aligns with the leather's natural fiber structure. The surface finish is subtly polished to a smooth yet matte sheen accentuated by carefully applied dyes and pigments that deliver a consistent rich color palette. This nuanced layering and material interplay is accurately reflected across the PBR texture maps: the BaseColor (Albedo) captures the rich variegated leather hues and perforation shadows; the Normal map simulates the delicate raised grain and hole edges adding micro-detail depth; Roughness defines the subtle variations in surface reflectivity from polished areas to softer porous leather; Metallic remains minimal or zero as leather is non-metallic; Ambient Occlusion enhances the depth perception in perforation cavities and grain crevices; and Height (Displacement) provides realistic depth cues for the perforations and grain texture adding tactile realism in close-up renders.

This seamless perforated automotive leather texture is generated at resolutions up to 8K ensuring exceptional detail and clarity even on expansive surfaces without visible repetition or artifacts. The tileable pattern maintains flawless repetition allowing artists and designers to cover large automotive interior panels or architectural leather applications with consistent fine-grain detail. Its high-performance design integrates smoothly into popular 3D pipelines compatible with Blender Unreal Engine and Unity requiring minimal setup for immediate use. The texture’s stability and clarity make it ideal for virtual prototyping game environments and product visualization where authentic leather perforations contribute significantly to tactile realism and visual authenticity. By adjusting the UV scale uniformly users can maintain optimal texel density preventing distortion across diverse mesh geometries. Furthermore fine-tuning the roughness map to suit specific lighting conditions can enhance the natural variability of the leather surface delivering a convincing finish under different rendering environments.

For practical application it is recommended to leverage the Height or Parallax Displacement maps to accentuate the depth of the perforations especially in close-up shots or interactive scenes. This approach amplifies the sense of material depth and tactile quality making the leather surface appear more tangible and realistic. Whether used for automotive interiors architectural visualization or detailed game assets this ai texture perforated automotive leather set provides a versatile high-fidelity solution to streamline your leather material workflows while preserving visual fidelity and enhancing overall project quality.

The tileable perforated automotive leather features detailed leather textures with realistic wear patterns providing an accurate PBR appearance that can be examined through an interactive 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.