Black Terrazzo Tile Texture with Pink Fragments | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Black Terrazzo Tile Texture with Pink Fragments | Free PBR

IDblack-terrazzo-tile-texture-with-pink-fragments-free-pbr
Marble
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This black terrazzo tile texture features a sophisticated composition of mineral-based aggregates embedded within a dense cementitious substrate, creating a durable and visually striking surface. The base material is a finely ground ceramic-cement mix, providing a solid foundation that mimics authentic terrazzo flooring. Embedded within this matrix are vibrant pink fragments—composed of naturally pigmented stone chips—that add contrast and character to the overall pattern. The surface is polished to a smooth, semi-gloss finish, enhancing the depth and realism of the individual fragments while maintaining a subtle tactile quality. The texture’s porosity is minimal, reflecting the compact, sealed nature of high-quality terrazzo surfaces, making it ideal for both interior and exterior applications where aesthetics and resilience are paramount.

In the PBR workflow, this texture leverages multiple channels to faithfully reproduce the material’s physical properties. The BaseColor/Albedo map captures the deep black base color alongside the scattered, irregular pink fragments, ensuring accurate color representation without baked lighting. The Normal map enhances the perception of subtle surface irregularities and the embedded stone chips’ edges, lending a realistic 3D relief. Roughness values vary gently across the surface, with the polished cement base exhibiting low roughness, while the exposed stone fragments show slightly higher roughness, contributing to nuanced light scattering. Metallic properties are negligible, consistent with the non-metallic nature of terrazzo. Ambient Occlusion maps emphasize the micro-shadows between chips and within slight surface recesses, adding depth to the final render. Height or Displacement maps provide additional detail for parallax effects or true mesh displacement, enhancing realism in close-up views.

Rendered at up to 8K resolution, this seamless texture is optimized for use in Blender, Unreal Engine, and Unity, enabling artists and developers to achieve photorealistic results in architectural visualization, interior design, and game environments. For optimal results, it is recommended to adjust the UV scale to match the intended tile size, ensuring the pink fragments remain proportionate and visually balanced. Additionally, fine-tuning the roughness map can help replicate varying polishing levels, from a high-gloss showroom floor to a more matte, worn surface. Utilizing the height map for parallax occlusion mapping can further enhance the tactile feel of the terrazzo, especially in close-up camera shots.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.