The Ornate Black Marble Texture Seamless high resolution up to 8ktexture offers a sophisticated representation of natural marble material, designed to deliver exceptional realism across digital projects. This texture emulates a polished black marble base substrate, characterized by a dense crystalline calcite structure with subtle mineral veins and delicate grain orientation that run organically throughout the surface. The surface finish is finely polished, revealing a glossy sheen that reflects light softly while showcasing intricate veining patterns in deep blacks and charcoal grays. Pigments and natural oxide layers manifest as elegant, swirling ornamentation, lending an authentic richness and depth that perfectly mimics real marble’s luxurious appearance. The texture’s porosity is minimal, reflecting marble’s typically low permeability and smooth tactile quality, which contributes to its refined, high-end look.
In terms of PBR workflow, this seamless ornate black marble texture high resolution up to 8k delivers detailed data across multiple channels to achieve photorealism. The BaseColor or Albedo channel captures the subtle contrast between the dark stone and lighter vein highlights without baked lighting, ensuring accurate color reproduction. The Normal map encodes fine surface irregularities and crystalline grain, enhancing light interaction and depth perception. Roughness is tuned to represent the polished finish, balancing glossy reflections with slight surface micro-roughness to avoid unnatural mirror-like effects. The Metallic channel remains close to zero, consistent with natural stone’s non-metallic properties. Ambient Occlusion enhances shadowing within crevices and veins, adding dimensionality, while the Height or Displacement map provides subtle elevation changes that enable realistic parallax or tessellation effects for enhanced surface detail in 3D environments.
Perfectly tileable and seamless, this ornate black marble texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, supporting rapid iteration and high-fidelity visualization. Whether applied to large architectural surfaces, product mockups, or immersive game environments, it scales elegantly without visible seams or artifacts. For best results, ensure consistent UV scale across assets to maintain the natural flow of the marble veins and avoid distortion. Additionally, fine-tuning the roughness parameter can help achieve the desired balance between gloss and matte finish, adapting the texture to various lighting conditions and material styles. This asset is ideal for interior staging, archviz, and any application requiring a premium marble aesthetic with the technical precision of AI-enhanced texturing.
The seamless ornate black marble texture offers a tileable, high-resolution up to 8k surface with AI-enhanced details, providing realistic marble textures and a 3D preview for precise PBR material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
