Fior Di Pesco Marble PBR Texture with Warm Pink and gray Veins

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Fior Di Pesco Marble with Warm Pink and gray Veins seamless PBR texture preview
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Texture Info

IDmarble-seamless-pbr-fior-di-pesco-marble-texture-pink-hues
CategoryMarble
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases the elegant Fior Di Pesco marble, distinguished by its warm, soft pink and subtle grey-toned veins flowing organically across a polished surface. The stone's pattern is fluid and dynamic, with swirling large veins and occasional micro-cracks that add realistic depth and character. Highlights of white quartz-like inclusions and gentle cloudy transitions contribute to a natural, almost translucent appearance. The surface is highly polished with a glossy finish, emphasizing the rich color gradients and enhancing reflections, suitable for high-end luxury applications. Designed for 3D artists, this tileable texture is PBR-ready to seamlessly integrate into Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D projects. Its versatile palette and refined veining make it ideal for architectural visualizations featuring upscale kitchen countertops, bathroom walls, hotel lobbies, and elegant flooring. Additionally, its artistic, almost ethereal quality suits fantasy or contemporary interior designs needing a warm yet sophisticated stone surface. The tileability ensures flawless repetition without visible seams, perfect for large-scale surfaces and realistic rendering in multiple environments.
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Best Uses for This Texture

  • Luxury floors and wall cladding
  • Countertops and interior details
  • Archviz bathroom and kitchen scenes
  • Product visualization backgrounds
  • Close-up polished stone renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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