Modern Marble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Modern Marble Seamless Texture

IDmodern-marble-seamless-texture
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Modern Marble Seamless Texture, a meticulously crafted tileable texture designed to replicate the sophisticated appearance of natural marble at an exceptional level of detail. This texture captures the essence of marble’s mineral-rich base substrate—primarily composed of crystalline calcite—blended with subtle vein patterns that emulate natural impurities and sediment layers. The surface finish is polished to a high gloss, reflecting its smooth, refined character, while the controlled porosity and faint fissures add to its realistic complexity. Carefully balanced pigments and oxide layers create the color variations seen in the Albedo channel, providing the authentic depth and tone typical of modern marble surfaces.

In terms of material properties, the Modern Marble Seamless Texture integrates multiple PBR channels for true-to-life rendering. The BaseColor channel presents rich, natural hues with fine variegation, while the Normal map highlights subtle surface irregularities and veining that contribute to the tactile feel of marble’s grain orientation. The Roughness map is tuned to reflect the polished yet slightly varied glossiness, crucial for achieving believable reflections without appearing artificially smooth. Metallic values remain low, as marble is a non-metallic stone, and Ambient Occlusion enhances shadowing within crevices and veins to add dimensionality. The Height or Displacement map captures micro-elevations and depressions, essential for realistic parallax effects and surface depth when used in engines like Blender, Unity, or Unreal Engine.

This seamless modern marble texture is generated through advanced AI workflows that optimize clarity and minimize visual noise, ensuring consistent detail across vast tiled surfaces without visible seams or repetition artifacts. Available in high resolutions up to 8K and offered in versatile formats such as PNG and WEBP, it supports high-fidelity 3D previews and real-time applications. For best results, it is recommended to maintain uniform UV scaling across assets to prevent pattern distortion and to adjust roughness levels depending on lighting conditions to fine-tune the material’s reflective qualities. Whether used for cinematic renders, level dressing, or architectural visualization, this tileable modern marble seamless texture delivers predictable, repeatable, and visually compelling results for a wide range of projects.

The ai texture modern marble seamless texture offers a highly detailed and realistic PBR appearance, combining intricate marble textures with a seamless modern marble seamless texture design for versatile material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.