Nero Marquina Marble White Streaks free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Nero Marquina Marble White Streaks

IDnero-marquina-marble-white-streaks
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Nero Marquina Marble White Streaks texture reproduces the authentic elegance and complexity of genuine Nero Marquina marble, a natural stone celebrated for its striking black base with sharp white veins. This marble’s substrate consists predominantly of fine-grained calcite, a crystalline form of calcium carbonate, which contributes to its dense, low-porosity structure and durable surface. The interplay of deep black calcite with characteristic white calcite streaks results in a visually captivating contrast that highlights the stone’s mineral composition. The surface is traditionally polished to a high gloss, creating a smooth, reflective finish that softly captures ambient light and accentuates the intricate vein patterns. The white streaks appear as natural pigment inclusions embedded within the stone matrix, adding depth and dimensionality to the material’s overall appearance.

This seamless Nero Marquina Marble White Streaks texture is meticulously crafted for high fidelity and realism, delivered in ultra-high resolution up to 8K to render every subtle variation in veins and surface detail with exceptional clarity. The accompanying physically based rendering (PBR) map set enhances the material’s lifelike qualities: the BaseColor or Albedo channel presents the deep black background contrasted by vivid white streaks; Normal maps simulate microscopic surface undulations that mimic the natural grain and polish of marble; Roughness maps finely tune the glossiness, replicating the polished yet slightly variegated and tactile finish typical of this stone; Metallic maps remain near zero, reflecting marble’s non-metallic nature; Ambient Occlusion maps add nuanced shadowing in crevices and vein intersections; and Height/Displacement maps emphasize subtle elevation changes, lending convincing surface relief without compromising rendering performance.

Designed for seamless tiling, this tileable Nero Marquina Marble White Streaks texture integrates smoothly into 3D workflows, fully compatible with leading rendering engines such as Blender, Unreal Engine, and Unity. To maximize realism, adjusting the UV scale is recommended to control the density and size of the white streaks relative to your model’s dimensions, ensuring a natural yet customizable appearance. Additionally, tuning the roughness values can help achieve the desired surface reflectivity, from a mirror-like polished marble to a softer, honed finish. Subtle use of the height or parallax map further enhances tactile authenticity by simulating natural surface relief, improving depth perception in real-time 3D previews and renders. This premium texture set offers a robust solution for artists and designers seeking to enrich their projects with the timeless beauty and intricate detail of Nero Marquina marble.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.