The Photorealistic Marble Seamless Texture offers an exquisitely detailed representation of natural marble, capturing its complex mineral composition and polished surface with remarkable clarity. This texture simulates the fine-grained calcite base substrate interspersed with subtle vein patterns formed by mineral impurities such as iron oxides and clay, producing the signature marble appearance. Its smooth, high-gloss finish is reflected in the low roughness values, while the subtle variations in porosity and micro-cracks contribute to a lifelike surface irregularity visible in ambient occlusion and height/displacement maps. The color palette is a natural blend of white and soft gray tones, enhanced by gentle oxide layers that add depth and realism to the BaseColor channel. This tileable photorealistic marble seamless texture is expertly crafted to avoid repetitive artifacts that often affect auto-generated materials, ensuring a clean and elegant pattern that scales effortlessly across large surfaces without visible seams or distortion.
Designed for professional use in architectural visualization, game environments, product mockups, and interior staging, this AI texture photorealistic marble seamless texture provides versatility and high fidelity at resolutions of up to 8K. It integrates seamlessly into popular 3D tools like Blender, Unreal Engine, and Unity, delivering reliable and predictable results across all PBR channels. The Normal map accurately reflects the subtle surface undulations and veining, while the Roughness map balances the polished sheen and slight matte areas typical of natural marble. Metallic values remain minimal, consistent with the non-metallic nature of stone, while Ambient Occlusion enhances the depth perception around veins and fissures. Height or Displacement maps offer additional realism by simulating surface relief, making this texture ideal for close-up renders or large-scale applications alike.
For optimal results, maintain uniform UV scaling to prevent pattern stretching and ensure consistent texel density across your assets. Adjusting the roughness slightly can help customize the surface reflectivity to better match lighting conditions or artistic direction, while careful use of displacement mapping can enhance the tactile feel of the marble surface without compromising performance. Adding this photorealistic marble seamless texture to your material library will accelerate your workflow, providing a high-quality, stable asset that elevates the realism and sophistication of your 3D scenes and visual presentations.
The seamless photorealistic marble seamless texture offers highly detailed marble textures with a realistic 3D preview, ensuring accurate PBR appearance for material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
