Floor Tiles — Tiles Floor Square Marble Masonry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Floor Tiles — Tiles Floor Square Marble Masonry — PBR seamless 3D texture

IDfloor-tiles-04-tiles-floor-stone-blocks-uneven-smooth-finish-square
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This collection of floor tiles 04 features a seamless tileable 3D texture designed to replicate the intricate composition of square marble masonry and natural stone blocks with a smooth finish. The material base closely mimics a man-made stone substrate composed of finely ground mineral aggregates bound together with durable ceramic or polymer-based adhesives creating a dense yet slightly porous structure that balances strength and subtle surface imperfections. The texture captures natural weathering effects such as subtle cracks and grout lines enhancing realism for both indoor and outdoor applications. The polished marble surface exhibits refined color variations and oxide layers that enrich the albedo channel with vibrant natural hues while the normal and height maps emphasize the subtle unevenness and depth of the stone blocks grout lines and surface fissures without the need for manual tweaking.

Physically based rendering (PBR) workflows are fully supported with included maps for albedo (BaseColor) normal roughness ambient occlusion (AO) and height/displacement. The roughness channel is carefully calibrated to represent the polished yet slightly textured surface of marble allowing for realistic light reflections and surface scattering across various lighting conditions. The ambient occlusion map enhances shadow details around cracked edges and grout lines contributing to a natural depth perception in both real-time and offline renderers. Metallic values are minimal or zero reflecting the non-metallic nature of stone and masonry materials. These textures come in high-quality 4K resolution with an optional 8K upgrade for high-end visual fidelity optimized for seamless tiling and consistent shading in Blender Unreal Engine and Unity pipelines.

For practical use it is recommended to adjust the UV scale carefully to maintain the natural proportions of the square tiles and masonry pattern preventing repetitive artifacts or distortion on large surfaces. Additionally fine-tuning the roughness values can help tailor the surface reflectivity to different environmental contexts such as a more matte finish for outdoor wear or a glossier appearance for indoor polished floors. The height map supports parallax or displacement effects adding realistic depth to the cracked grout lines and uneven stone blocks without compromising performance making this texture ideal for game engines and digital content creation software.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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