Shiny White Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny White Marble Texture Seamless

Texture Info

IDshiny-white-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This shiny white marble texture seamless high resolution up to 8ktexture is meticulously crafted to replicate the intricate natural composition and visual characteristics of premium polished marble stone. The base substrate emulates a dense, fine-grained crystalline calcium carbonate structure, typical of authentic white marble, showcasing subtle vein patterns and mineral inclusions that add depth and realism. This texture’s surface finish is expertly polished, producing a smooth, glossy appearance that enhances reflectivity and beautifully captures light with delicate specular highlights. The mineral layers are rendered with precision to convey slight variations in translucency and depth, while its tileable, seamless design ensures perfect cohesion across large UV islands without any visible repetition or distortion, making it ideal for expansive 3D environments and architectural visualizations.

In terms of material properties tailored for physically based rendering workflows, this ai texture shiny white marble texture seamless high resolution up to 8k excels in accurately representing the stone’s natural characteristics through its PBR channels. The BaseColor or Albedo channel reflects the bright white tone with soft, natural gray veins, carefully balanced to simulate mineral impurities and subtle colorants found in real marble. The Normal map adds realistic surface undulations and micro-fissures, enhancing tactile detail and depth. Roughness values are finely adjusted to depict the polished finish, resulting in a shiny, low-roughness surface that responds convincingly to lighting. Since marble is non-metallic, the Metallic channel remains near zero, while the Ambient Occlusion map deepens shadows within vein intersections and crevices for added dimensionality. Height or Displacement maps capture minute elevation changes in the stone surface, supporting parallax effects and realistic relief in 3D applications.

Optimized for high-end digital pipelines, this seamless shiny white marble texture seamless high resolution up to 8k integrates effortlessly with Blender, Unity, and Unreal Engine, delivering crisp, high-fidelity details even on large-scale surfaces. To achieve the best visual results, it is recommended to maintain uniform UV scaling to prevent texture stretching and to subtly adjust roughness values according to scene lighting and material context, ensuring a balanced glossiness. This tileable shiny white marble texture seamless high resolution up to 8k offers a realistic 3D preview with detailed marble textures, making it an excellent choice for architectural visualization, game environments, product mockups, and interior staging requiring premium marble materials with a natural look and feel.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.