Rusty Painted Metal — Corrosion Industrial Metal Painted Corrosion Industrial — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rusty Painted Metal — Corrosion Industrial Metal Painted Corrosion Industrial — PBR seamless 3D texture

IDrusty-painted-metal-weathered-worn-discolored-rough-metal-sheet-rusty
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This rusty painted metal seamless 3D texture showcases the intricate composition of weathered industrial metal sheets featuring layers of corroded steel sheeting and cracking paint that reveal a complex interplay of materials and aging processes. The base substrate is primarily iron and steel characterized by its robust man-made metallic structure. Over time exposure to harsh environmental conditions causes corrosion forming rough oxidized surfaces with discolored patches where rust has aggressively altered the metal's appearance. The painted layer once smooth and uniform now exhibits signs of wear and cracking with pigments fading and chipping away to expose the corroded metal sheet beneath. This texture captures the uneven grain orientation and porosity typical of aged steel where flakes of paint and rust flakes create a richly detailed tactile surface finish that balances gloss and roughness with natural variations.

In the PBR workflow this texture set includes high-quality albedo (BaseColor) maps that accurately represent the faded rusty reds browns and dull metallic grays of the painted and corroded surfaces. The normal maps emphasize finely detailed surface imperfections such as bumps peeling paint and rust pits while the roughness maps reflect the contrast between smoother painted areas and coarse oxidized regions. Metallic maps are calibrated to highlight the steel substrate’s inherent metal properties beneath the weathered finish. Ambient occlusion maps add depth by simulating subtle shadowing in crevices and cracks and the height maps enhance the perception of depth and layered corrosion ideal for parallax or displacement effects. This seamless texture is tileable and physically based optimized for consistency and realism across various modern pipelines.

Provided in 4K resolution with an optional 8K version for high-end applications this PBR texture is fully compatible with Blender Unreal Engine and Unity ensuring reliable and realistic results without manual tweaking. It is designed to perform efficiently across digital content creation software (DCCs) and game engines balancing detailed aesthetics with optimized performance. For best results adjust the UV scale to match the size of typical steel sheeting or corrugated iron panels in your project and fine-tune the roughness parameter to enhance the contrast between painted and rusted areas giving your renders an authentic weathered industrial look that captures the essence of worn discolored and corroded metal surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.