Archviz Metal Plate Sci Scifi Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Plate Sci Scifi Substance Designer — Seamless PBR Texture

IDarchviz-metal-plate-sci-scifi-substance-designer-x2
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Plate Sci Scifi Substance Designer seamless PBR texture showcases a meticulously crafted metal surface ideal for architectural visualization sci-fi environments and game engines. The base substrate emulates a dense industrial-grade metal plate characterized by a brushed and slightly oxidized finish that conveys subtle weathering without compromising the material’s integrity. Fine grain orientation and micro scratches hint at realistic wear while carefully integrated oxide layers introduce nuanced color variations within the metallic surface. Adhesive or binder effects are minimal emphasizing a solid monolithic metal composition. This complex metal plate texture is designed to replicate authentic material behavior through physically based rendering workflows ensuring consistent and accurate color response across all channels.

The PBR texture set includes all essential maps to capture the metal plate’s physical and optical properties in detail. The BaseColor or Albedo map reflects the metal’s natural color tones with subtle patinas and pigment effects while the Metallic channel distinctly delineates the highly conductive metal areas enhancing reflections in real-time and offline renderers alike. The Normal map captures the fine grain orientation micro scratches and brushed surface finish adding depth and tactile realism without geometry. The Roughness map balances polished and oxidized patches controlling specular highlights and diffuse reflections to simulate both smooth and weathered metal spots. Ambient Occlusion enhances shadowing in crevices and surface irregularities while Height/Displacement maps provide subtle relief for parallax effects reinforcing the plate’s robust industrial feel.

This texture is seamless and optimized for large-scale tiling up to 8K resolution making it perfect for high-fidelity projects in Blender Unreal Engine and Unity. To maximize realism in your scene it is recommended to carefully adjust UV scaling to avoid repetitive patterns and fine-tune roughness values to match your lighting environment—lower roughness for a more polished sci-fi aesthetic or higher for aged industrial metal plates. Verifying color space and gamma settings aligned to your project’s rendering pipeline ensures consistent visual output whether for archviz real-time visualization or offline rendering workflows. While attribution is appreciated this material is fully prepared and curated for quality use in diverse digital design projects helping artists and designers achieve a professional metal plate look with ease.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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