Orange Painted Wall Texture with Silver Networking Pattern | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Orange Painted Wall Texture with Silver Networking Pattern | Free PBR

IDorange-painted-wall-texture-with-silver-networking-pattern-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Orange Painted Wall Texture with Silver Networking Pattern (Others 0035) presents a sophisticated and visually compelling surface ideal for modern interior design applications. At its core, the texture mimics a high-quality mineral substrate, reminiscent of polished concrete or finely plastered walls, offering a durable and solid foundation. This base layer is enhanced with a vibrant orange pigment, carefully applied to recessed concave holes that punctuate the surface, ensuring consistent saturation and rich color depth throughout. Between these concave areas lies an intricate, network-like pattern rendered in a striking silver finish. This metallic overlay captures subtle oxidation effects and a brushed texture, creating a refined contrast that elevates the warm orange backdrop while conveying a sense of aged yet well-maintained materials.

From a materials perspective, the texture’s composition suggests the presence of binding agents or adhesives that seamlessly unify the painted mineral substrate with the metallic silver elements. The surface exhibits balanced porosity, hinting at mild weathering or natural wear that enhances the tactile realism without compromising a polished appearance. The silver networking pattern features moderate roughness, allowing it to reflect light variably and convey a tangible metallic quality. This interplay between the matte orange painted areas and the glossier silver network demonstrates a thoughtful material layering, with subtle variations in surface finish contributing to an authentic and sophisticated look.

In physically based rendering (PBR) workflows, this texture excels with its detailed channel mapping. The BaseColor (Albedo) channel vividly captures the bright orange pigment and the reflective silver network, while the Normal map defines the concave geometry of the holes alongside the raised metallic grid to emphasize depth and dimensionality. The Roughness map carefully balances the matte painted wall against the semi-glossy silver elements, and the Metallic channel distinctly marks the silver network as fully metallic, enhancing realistic specular reflections. Ambient Occlusion enriches shadowing around the recessed holes, adding depth and contrast, while the Height/Displacement map provides precise relief for improved parallax effects. Rendered in ultra-high 8K resolution, this texture maintains exceptional clarity and sharpness, making it fully compatible and optimized for leading 3D engines such as Blender, Unreal Engine, and Unity.

For practical application, adjusting the UV scale to slightly enlarge the silver networking pattern can showcase its intricate details more prominently without overpowering the orange base. Additionally, fine-tuning the Roughness values within your shader settings can help harmonize the reflectivity between the painted and metallic surfaces, enhancing overall material authenticity and creating a striking focal point in any interior visualization project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.