Coarse Bronze Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Bronze Texture Seamless

Texture Info

IDcoarse-bronze-texture-seamless
CategoryMetal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse Bronze Texture Seamless high resolution up to 8k is a meticulously crafted AI-generated material designed to replicate the intricate character of aged bronze metal with a coarse, tactile surface. This texture captures the complex interplay of the metal base substrate, which consists primarily of copper and tin alloys, exhibiting naturally occurring oxide layers that contribute to subtle variations in color and reflectivity. The coarse grain structure is evident through a combination of aggregated micro-pitting and uneven surface wear, simulating weathering effects that lend authenticity and depth. The finish mimics a lightly oxidized, brushed bronze, where fine scratches and irregularities create a visually dynamic pattern that scales elegantly across large surfaces without visible seams or repetitive artifacts.

In terms of PBR channels, the BaseColor/Albedo map presents a warm, muted bronze hue with subtle greenish and brownish oxide tints, reflecting natural patina development. The Normal map emphasizes the coarse grain orientation and micro-detail, enhancing the perception of surface roughness and small-scale bumps. The Roughness channel balances between matte and semi-gloss, providing realistic reflections that respond to lighting changes, while the Metallic map confirms a highly metallic composition consistent with bronze alloys. Ambient Occlusion adds soft shadows in crevices, reinforcing depth and structural consistency, and the Height/Displacement map captures fine surface irregularities, perfect for parallax or tessellation effects in 3D applications. This texture’s seamless tiling ensures perfect repetition, making it ideal for expansive environments and complex models.

Offering up to 8K resolution, this tileable coarse bronze texture seamless high resolution up to 8k is optimized for advanced workflows in Blender, Unreal Engine, and Unity. Its high fidelity preserves minute details even when applied to large-scale architectural visualizations, game environments, product mockups, and interior staging projects, accelerating metal texturing processes with a production-ready solution. The AI-driven pipeline prioritizes structural consistency and micro-detail, delivering a convincing, realistic bronze surface that integrates effortlessly into any metal-focused asset.

For best results, it is recommended to fine-tune the roughness intensity and normal map strength based on your scene’s lighting conditions to maintain material grounding and realism. Adjusting the UV scale can also help emphasize or subdue the coarse grain effect to match the specific size and context of your model. This practical approach ensures the coarse bronze texture seamless high resolution up to 8k adapts fluidly to diverse projects, enhancing visual impact while maintaining optimal performance.

The coarse bronze texture seamless high resolution up to 8k offers a highly detailed, AI-generated metal texture with realistic PBR appearance, ideal for 3D preview and seamless integration in digital materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.