This painted metal shutter texture represents a highly detailed physically based material designed to replicate the complex surface characteristics of weathered and worn metal. The base substrate is a durable metal exhibiting typical properties such as a corrugated man-made structure that enhances depth and realism. Over time the painted finish has become scratched stained and discolored due to exposure to environmental elements creating a natural patina of dirt and corrosion. The paint layer itself acts as a binder adhering to the metal substrate while showing visible signs of degradation such as peeling and fading which contributes to the realistic aged appearance. Fine scratches and imperfections are simulated through subtle grain orientation and surface porosity resulting in a nuanced interplay between polished and rough areas. The overall surface finish combines matte and semi-glossy patches reflecting the uneven weathering processes typical of outdoor metal shutters.
In terms of PBR channels the BaseColor/Albedo map captures the complex color variations from the original painted surface incorporating the discolored and stained patches alongside the underlying metal hues. The Normal map provides crisp detail to the corrugated geometry and surface irregularities such as scratches and dents enhancing the tactile feel of the shutter. Roughness values vary across the texture with worn and dirty areas exhibiting higher roughness for a less reflective matte look while less affected paint regions maintain a smoother finish. The Metallic channel accurately defines the metal substrate beneath the paint ensuring realistic light interaction consistent with metal materials. Ambient Occlusion enhances the depth perception in crevices and folds and the Height map supports subtle displacement effects emphasizing the corrugated profile and surface wear.
This seamless tileable 3D texture is available in 4K resolution with an optional 8K version for high-end visual fidelity making it ideal for use in Blender Unreal Engine and Unity pipelines. Optimized for both real-time and offline renderers it delivers balanced detail and performance without requiring manual tweaking ensuring consistent shading and realistic results across diverse workflows. For best results it’s recommended to carefully adjust the UV scale to match the shutter’s real-world dimensions and to fine-tune roughness values in engine materials to achieve the desired level of surface wear and gloss. This texture is perfectly suited for creating authentic industrial architectural or urban environments where a weathered painted metal shutter is needed.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.