Coarse Titanium Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Titanium Texture Seamless

Texture Info

IDcoarse-titanium-texture-seamless
CategoryMetal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The coarse titanium texture seamless high resolution up to 8k offers an exceptional and striking representation of titanium’s rugged metal surface, meticulously capturing the material’s inherent coarse grain and pronounced patterning. This texture reflects the natural metallic substrate of titanium, which is characterized by a cool gray-blue tone typical of this durable metal. Subtle oxide layers contribute to nuanced color shifts and a faint iridescence, enhancing the visual complexity and realism. The surface finish is slightly oxidized with a matte quality, mimicking real-world weathering and subtle imperfections that add authenticity. The grain orientation is irregular yet cohesive, revealing titanium’s crystalline structure and creating delicate shadowing, which is further emphasized through ambient occlusion channels. The porosity remains minimal, consistent with polished and brushed titanium alloys, while the coarse features generate a tactile depth that ensures a convincing material presence in any 3D application or render.

In physically based rendering (PBR) workflows, this tileable coarse titanium texture seamless high resolution up to 8k is designed for accurate and detailed material simulation. The BaseColor/Albedo channel faithfully reproduces the metal’s muted silvery hues and oxide tint without excessive gloss, maintaining the subtle matte finish. The Normal map highlights the coarse grain and surface undulations that define titanium’s characteristic ruggedness, while Roughness values are carefully calibrated to balance natural light diffusion and subtle specular highlights, resulting in a surface that is neither overly polished nor completely matte. The Metallic channel reinforces titanium’s conductive properties with values near 1, simulating its inherent reflectivity. Ambient Occlusion enhances the perception of depth within the grain, and Height/Displacement maps provide fine relief detail, ideal for parallax effects or displacement mapping in high-end cinematic renders. Together, these channels ensure a realistic and physically accurate metal texture suitable for demanding visual projects.

Optimized for modern 3D pipelines, this coarse titanium texture seamless high resolution up to 8k is fully compatible with popular platforms such as Blender, Unity, and Unreal Engine, enabling easy integration with minimal setup. The high resolution up to 8k guarantees unparalleled clarity and cohesion, even when applied to large UV islands or expansive surfaces, making it perfect for real-time scenes, cinematic renders, level dressing, and detailed material studies. For optimal results, it is advisable to maintain consistent texel density across assets and keep UVs uniform to avoid distortion or stretching of the coarse patterns. Slight adjustments to roughness values allow customization of the surface finish, ranging from brushed to more oxidized appearances, while leveraging height maps can create convincing depth without the need for additional geometry. This ai texture coarse titanium texture seamless high resolution up to 8k delivers a realistic 3D preview and detailed metal textures that enhance the authenticity and visual impact of any project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.