Metal Container — Container Side Battered Green Industrial — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Metal Container — Container Side Battered Green Industrial — PBR seamless 3D texture

IDcontainer-side-damaged-worn-metal-container-shipping-container-battered
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Metal Container — Container Side Battered Green Industrial texture is a meticulously crafted seamless 3D PBR material designed to replicate the rugged weathered surface of a green industrial shipping container. The base substrate is metal exhibiting typical characteristics of man-made freight containers including corrugated steel panels that have endured extensive wear and damage from prolonged exposure to harsh environments. The surface finish reflects a battered oxidized metal with visible scratches dents and paint chipping revealing layers of green oxide pigment and underlying bare metal. The texture captures the interplay of roughness and metallic properties inherent in aged industrial containers while the porosity and surface imperfections are subtly conveyed through the height and ambient occlusion channels adding depth and realism to 3D models and game assets.

In this PBR texture set the albedo (base color) map presents the faded chipped green paint with realistic variations caused by weathering and corrosion. The normal map encodes fine details of the corrugated metal structure dents and subtle surface irregularities enhancing the tactile feel of the container side. Roughness variations simulate the contrast between smoother painted areas and rougher rusted or exposed metal patches while the metallic map approximates the reflective qualities of steel versus non-metallic paint coatings. Ambient occlusion adds natural shading in crevices and damaged regions and the height map offers subtle displacement for enhanced dimensionality in high-end renders. Together these maps ensure physically based rendering workflows deliver consistent reliable shading without the need for manual tweaking across Blender Unreal Engine and Unity pipelines.

This 4K texture set includes an optional 8K resolution variant optimized for both real-time engines and offline rendering workflows providing a balanced blend of high detail and performance suitable for modern DCCs and game engines. The tileable design supports seamless UV mapping on large container surfaces while calibration for metal/rough workflows ensures that the worn battered characteristics translate accurately under various lighting conditions. For optimal results adjusting the roughness map can help fine-tune the balance between glossy and matte areas to match specific environmental wear and scaling UVs appropriately will maintain the realism of the corrugated pattern without visible repetition. This texture is ideal for use in industrial transport and freight container visualizations enhancing authenticity in any 3D scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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