Metallic Base Sheet for Pill Blister Package | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Metallic Base Sheet for Pill Blister Package | Free PBR

IDmetallic-base-sheet-for-pill-blister-package-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Metallic Base Sheet for Pill Blister Package (Metal 0074) is expertly crafted from a high-grade metal substrate, designed to serve as the foundational cover layer in strip packaging for pharmaceutical tablets. This silver-toned sheet features a polished, reflective surface finish that not only enhances its bright, shiny appearance but also highlights the intricate diagonal and diamond embossing patterns spread uniformly across the metal base. The composition incorporates specialized binders and adhesives that firmly secure the thin metal foil to the blister pack backing, ensuring excellent structural integrity while maintaining necessary flexibility. With a low-porosity texture and carefully oriented metal grain, the sheet resists wear and maintains a smooth, consistent look, making it ideal for pill packaging that demands both durability and refined aesthetic appeal.

In physically based rendering (PBR) workflows, this metallic base sheet’s material properties translate into highly realistic visuals through detailed texture channel maps. The BaseColor (Albedo) channel reveals a clean, bright silver hue with subtle tonal shifts caused by the embossed patterns, while the Normal map captures the fine depth of the diagonal and diamond embossing, lending tactile realism to the surface. The Roughness map is precisely balanced to provide a glossy yet slightly imperfect finish, avoiding an overly mirror-like effect and simulating natural surface nuances. The Metallic map fully conveys the inherent metal qualities of the base sheet’s composition, and Ambient Occlusion enhances the shadows within the recessed embossing, adding emphasis to the texture’s fine details. Height or Displacement maps further accentuate the three-dimensional embossing, enabling convincing parallax effects in 3D rendering engines.

Optimized for seamless integration into Blender, Unreal Engine, and Unity, this texture supports resolutions up to 8K, allowing for exceptional detail in both real-time applications and close-up renders. For best results, it is recommended to adjust the UV scale to accurately reflect the actual blister pack size, which ensures realistic pattern repetition without distortion. Additionally, fine-tuning the roughness map can simulate various lighting conditions—from bright retail environments to softer, subdued settings—thereby enhancing the material’s authenticity and visual impact. The Metallic Base Sheet Metal 0074 combines superior material fidelity with practical usability, making it an excellent choice for creating highly realistic and durable pill blister pack visuals across diverse digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.