The Smooth Titanium Texture Seamless high resolution up to 8k offers an exceptional metal surface representation characterized by a finely polished titanium base substrate. This texture captures the subtle interplay of titanium’s naturally smooth, slightly reflective surface with minimal porosity and a consistent grain orientation typical of wrought metal sheets. The texture’s composition reflects a carefully balanced oxide layer, lending a muted silver-blue tint that enhances the material’s depth and realism. The seamless tileability ensures that the surface flows continuously across large UV islands without visible borders, ideal for maintaining cohesion in architectural visualization, environment art, and concept prototyping workflows.
Within PBR channels, this texture excels in delivering authenticity and production readiness. The BaseColor/Albedo channel replicates the cool, metallic hue of titanium with accurate colorants derived from oxide layers rather than artificial pigments. The Normal map encodes micro-detail such as subtle surface imperfections and fine grain orientation, while the Roughness channel controls the smooth yet slightly matte finish that avoids harsh reflections. Metallic values are consistently high, reflecting titanium’s metal nature, and the Ambient Occlusion map accentuates natural crevices and folds for added depth. Height/Displacement data subtly enhances surface variation, giving dimension without overwhelming the smooth characteristic of the material.
Designed for seamless integration, this tileable smooth titanium texture is optimized for modern 3D pipelines, supporting high resolution up to 8k for crystal-clear results in Blender, Unreal Engine, and Unity. Its AI-driven creation process ensures structural consistency and micro-detail fidelity, providing users with a production-ready metal texture that holds up under close scrutiny and large-scale renders. For best results, it is recommended to fine-tune the roughness intensity to match scene lighting conditions, ensuring the titanium surface maintains its realistic sheen without appearing overly glossy. Additionally, adjusting UV scale can help retain crisp detail and avoid repetition artifacts on extensive surfaces.
The tileable smooth titanium texture seamless high resolution up to 8k offers a realistic metal texture with a smooth titanium texture seamless high resolution up to 8k finish, ideal for AI texture applications and detailed 3D preview in PBR workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
