Oxidized Metal Plate Texture with Round Cap Nails | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Oxidized Metal Plate Texture with Round Cap Nails | Free PBR

IDoxidized-metal-plate-texture-with-round-cap-nails-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless PBR texture presents an oxidized metal plate surface detailed with round cap nails, perfectly capturing the rich interplay of materials and natural weathering effects. The base substrate is a robust metal plate, most likely steel or iron, which has undergone extensive natural oxidation over time. This process creates a distinct layer of rust and patina, contributing to the texture’s depth and realism. The oxidized surface reveals a complex variety of iron oxide pigments, spanning from deep reddish-browns to subtle orange hues, all indicative of prolonged exposure to moisture and atmospheric conditions. Complementing the aged metal are the round cap nails embedded within the plate, whose slightly polished heads reflect light differently due to minimal corrosion and wear, adding a contrasting detail that enhances authenticity. The surface finish combines rough, uneven rust patches with a few smoother, worn metal areas, highlighting the material’s porosity and grain orientation shaped by manufacturing processes and environmental exposure.

In terms of PBR workflow, this texture excels in conveying material authenticity through its multiple channels. The BaseColor (Albedo) channel vividly displays the nuanced oxidation colors and underlying metal tones, while the Normal map captures subtle surface bumps created by corrosion, nail heads, and irregularities, enhancing tactile realism. The Roughness channel varies between matte, heavily rusted areas and the glossier, minimally corroded nail caps, effectively controlling reflectivity to simulate the diverse finishes found on weathered metal surfaces. The Metallic channel distinctly separates the metallic plate components from the non-metallic rust layers, further improving material fidelity. Ambient Occlusion highlights crevices around the nails and oxidized patches, adding natural depth and shadowing. Meanwhile, Height or Displacement maps accurately represent slight elevation differences caused by corrosion buildup and nail protrusions, ideal for detailed parallax effects in real-time rendering engines.

Rendered at an ultra-detailed 8K resolution, this texture ensures crisp, clear visuals even on expansive surfaces, making it fully optimized for use in Blender, Unreal Engine, and Unity. For best results, adjusting the UV scale to align with your model’s physical dimensions is recommended to preserve the natural grain and corrosion patterns without distortion. Additionally, fine-tuning the Roughness channel can help balance reflectivity, allowing artists to emphasize either the weathered matte oxidation or the subtly polished nail heads based on scene lighting and artistic intention. This oxidized metal plate texture with round cap nails offers a versatile and realistic material choice for industrial, architectural, and game asset projects requiring authentic aged metal surfaces with seamless integration across modern 3D platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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