The Woven Steel Metal (Metal 0083) texture features an intricately crafted wall surface composed of interlaced steel rods and stripes, showcasing the distinctive properties of polished metal. The base material is high-grade steel, known for its strength and durability, arranged in a tight woven pattern that creates both visual complexity and structural integrity. This metal substrate exhibits subtle surface variations including minor dents and dirt marks, which add authenticity and realism when viewed up close. The finish is smooth and polished, enhancing light reflection while retaining some natural imperfections that suggest wear and environmental exposure over time.
In terms of physical-based rendering (PBR) channels, the BaseColor or Albedo map captures the natural metallic gray tones with slight discoloration from oxidation and grime accumulation. The Normal map accurately renders the fine woven pattern and surface dents, providing depth and tactile detail. Roughness is finely tuned to reflect the polished yet imperfect finish, balancing shininess with subtle matte areas where dirt and scratches have dulled the surface. The Metallic map is predominantly high, emphasizing the steel’s reflective qualities, while Ambient Occlusion contributes soft shadows within the weave intersections, enhancing dimensionality. Height or Displacement maps allow precise surface contouring, accentuating the woven texture’s relief for realistic shading and parallax effects.
This texture is optimized at up to 8K resolution, ensuring exceptional detail for close-up shots and large-scale renders. It is fully compatible and ready for integration into Blender, Unreal Engine, and Unity projects, making it ideal for architectural visualizations, industrial designs, and game environments that require authentic metal surfaces with intricate patterns. For practical use, adjusting the UV scale can help maintain the realistic appearance of the weave without stretching, while fine-tuning roughness values allows control over the balance between polished shine and weathered wear, adapting the texture to different lighting conditions and stylistic needs.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.