Aged Green Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Green Moss Texture Seamless

Texture Info

IDaged-green-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged green moss texture seamless high resolution up to 8k offers a richly detailed organic surface ideal for realistic 3D materials in modern digital workflows. Its base substrate mimics a naturally weathered, porous mineral surface overlaid with layers of fibrous moss growth, combining fine organic filaments and subtle soil particles. This complex composition provides a visually convincing interplay of moisture-retaining moss fibers and rough stone beneath, enhanced by natural pigments that range from deep forest greens to muted olive tones, reflecting the aging and oxidation processes found in real environments. The surface finish exhibits a soft, matte appearance with slight natural irregularities, capturing the intricate texture of moss and its underlying mineral base without artificial gloss or excessive shine. These material characteristics translate into physically based rendering (PBR) channels where the BaseColor/Albedo channel reveals the varied green hues and earthy undertones, the Normal map emphasizes the delicate relief and fibrous structure, Roughness highlights the soft, diffused reflections typical of mossy surfaces, Metallic remains near zero reflecting its organic nature, and Ambient Occlusion plus Height maps contribute to enhanced depth and shadowing for a tactile sense of surface porosity and weathering.

This tileable aged green moss texture seamless high resolution up to 8k is engineered for seamless tiling across large UV islands, maintaining high fidelity and cohesion even in expansive architectural visualization or environment art projects. The 8K resolution ensures that minute surface details remain crisp and artifact-free, supporting precise look development in Blender, Unity, and Unreal Engine without compromising iteration speed. The texture avoids repetitive patterns common in AI-generated assets by employing advanced procedural blending techniques, resulting in a natural, non-uniform appearance that enhances realism. For practical use, it is recommended to pair this texture with a subtle ambient occlusion pass and a light normal detail overlay to introduce gentle surface breakup, enhancing material complexity without oversharpening. Adjusting UV scaling to moderate levels helps preserve the organic scale of moss while fine-tuning roughness values can simulate varying moisture conditions, from damp forest floors to sun-exposed aged stones.

The seamless aged green moss texture seamless high resolution up to 8ktexture offers a detailed PBR appearance ideal for 3D preview and AI texture applications, showcasing realistic moss textures with aged green moss texture seamless high resolution up to 8k clarity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.