Worn Green Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Green Moss Texture Seamless

Texture Info

IDworn-green-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn green moss texture seamless high resolution up to 8k is a meticulously crafted organic surface representation, capturing the intricate details of natural moss growth on weathered substrates. This texture simulates the porous, fibrous composition of moss clinging to rough, aged surfaces—often stone, wood, or mineral bases—where moisture and organic matter accumulate over time. The green pigments derive from natural chlorophyll layers, subtly varying in hue and saturation to reflect the uneven distribution of moss patches. Fine aggregates and filamentous structures create a richly textured surface that balances soft, velvety areas with rough, weathered patches indicative of environmental exposure and gradual degradation. The surface finish appears matte and slightly damp, with subtle micro-roughness that enhances its tactile realism without gloss or metallic reflection, aligning well with organic material properties.

This tileable worn green moss texture seamless high resolution up to 8k excels in physically based rendering (PBR) workflows, where each channel contributes to its lifelike appearance. The BaseColor (Albedo) channel displays a natural spectrum of deep greens interspersed with muted earth tones, emulating real moss pigmentation and substrate influence. The Normal map encodes delicate surface relief, emphasizing the fibrous moss filaments and the uneven terrain of the underlying base material. Roughness values vary subtly to reflect moisture retention and surface wear—higher roughness in dry, weathered patches, lower roughness where moss appears lush and hydrated. The Metallic channel remains near zero, consistent with the organic, non-metallic nature of moss. Ambient Occlusion enhances depth by darkening crevices and dense moss clusters, while Height or Displacement maps provide fine topographical detail, allowing for convincing parallax effects and realistic shading when applied in modern 3D engines.

Designed for seamless integration into contemporary pipelines, this high resolution up to 8k worn green moss texture seamless perfectly supports large UV islands without losing sharpness or cohesion. It works efficiently out of the box in Blender, Unreal Engine, and Unity, facilitating rapid iteration cycles in real-time scenes, cinematic renders, level dressing, and material studies. For optimal results, it is recommended to fine-tune the roughness and normal intensity parameters to match your lighting conditions and achieve a balanced, grounded look. Adjusting the UV scale can help maintain natural moss density and prevent texture repetition, ensuring a convincing organic appearance in any environment.

This seamless worn green moss texture in high resolution up to 8k offers a detailed, realistic PBR appearance ideal for 3D preview and AI texture applications, showcasing natural moss textures with exceptional clarity and continuity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.