Matte Wet Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Wet Moss Texture Seamless

Texture Info

IDmatte-wet-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Matte Wet Moss Texture Seamless high resolution up to 8k, a meticulously crafted and tileable AI texture designed to replicate the organic complexity of natural moss surfaces. This texture captures the intricate interplay of a moist, matte moss substrate—composed of dense organic fibers intertwined with subtle mineral particles—that creates a richly detailed and porous surface. The natural binders within moss, such as biofilms and fine rootlets, are visually expressed through subtle variations in grain orientation and soft surface undulations, while weathering effects impart a gentle erosion pattern enhancing its realistic character. The color palette blends deep greens with muted earth tones, achieved through layered pigments and natural dye analogues, producing a non-reflective, matte finish that perfectly balances diffuse and ambient light interactions.

In terms of physically based rendering (PBR) channels, this texture excels with a high-resolution BaseColor/Albedo map that faithfully reproduces the moss’s variegated hues and organic patterns. The Normal map subtly encodes the fine surface relief and fiber detail, adding convincing depth without harsh edges, while the Roughness channel emphasizes the wet, matte quality by maintaining a low specular reflection and soft highlights. The Metallic channel is kept minimal to none, preserving the organic, non-metallic nature of moss. Ambient Occlusion enhances shadowing in crevices and clustered moss clumps, contributing to the natural depth perception. Height/Displacement maps provide gentle surface variation, ideal for adding realistic parallax effects in real-time engines.

Optimized for seamless tiling, this tileable Matte Wet Moss Texture Seamless high resolution up to 8k allows you to cover extensive surfaces with consistent detail and no visible seams, making it ideal for environment artists, architectural visualization, and concept prototyping. It integrates effortlessly into leading platforms such as Blender, Unreal Engine, and Unity, supporting a fast iteration loop that streamlines creative workflows. For best results, adjusting the UV scale to maintain the natural scale of moss clusters and fine-tuning roughness values can enhance realism, while combining the height map with subtle ambient occlusion layers will improve surface breakup without oversharpening.

This AI-generated texture balances crisp detail and controlled noise, producing a believable and natural look that enriches any 3D scene requiring authentic moss coverage. Adding this Matte Wet Moss Texture Seamless high resolution up to 8k to your material library ensures you have a versatile, high-quality moss texture at hand, ready to elevate your projects with rich, organic surface detail and professional-grade PBR fidelity.

The AI-generated matte wet moss texture seamless high resolution up to 8k offers detailed moss textures with a realistic PBR appearance, enhanced by a 3D preview that highlights its seamless matte wet moss texture seamless high resolution up to 8ktexture quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.