Matte Wet Moss Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Wet Moss Texture Seamless

IDmatte-wet-moss-texture-seamless
Moss
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Matte Wet Moss Texture Seamless high resolution up to 8ktexture is a finely detailed AI-generated organic surface designed to authentically replicate the natural complexity of moist moss. This texture portrays a dense substrate composed primarily of tightly intertwined organic fibers combined with subtle mineral particles resulting in a richly porous and irregular surface. The natural binders within the moss—such as biofilms and delicate rootlets—are visually conveyed through nuanced variations in fiber orientation and gentle surface undulations while light weathering effects introduce soft erosion patterns that enhance realism. Its color composition features a harmonious blend of deep greens and muted earth tones created through layered pigments and natural dye analogues to achieve a matte non-reflective finish that interacts naturally with diffuse and ambient lighting conditions.

In terms of physically based rendering (PBR) channels this tileable matte wet moss texture seamless high resolution up to 8k excels with a high-fidelity BaseColor/Albedo map that captures the moss’s intricate color variations and organic patterns. The Normal map subtly encodes fine surface relief and delicate fiber details providing convincing depth without harsh edges while the Roughness channel reinforces the wet matte appearance by minimizing specular reflections and producing soft diffused highlights. The Metallic channel remains minimal to preserve the organic non-metallic nature of moss and Ambient Occlusion enhances shadowing within crevices and clustered moss patches for added depth perception. The Height/Displacement maps enable gentle surface variation ideal for realistic parallax effects in real-time applications.

Optimized for seamless tiling and available at a stunning resolution of up to 8k this AI texture integrates smoothly with leading 3D platforms such as Blender Unreal Engine and Unity supporting efficient workflows for environment artists architectural visualization and concept design. For optimal results adjusting the UV scale to maintain the natural cluster size of moss and fine-tuning roughness values can significantly enhance realism. Combining the height map with subtle ambient occlusion layers further improves surface complexity without creating oversharpened details. The included 3D preview offers an immediate interactive visualization of the texture’s seamless matte wet moss qualities ensuring confident material selection and application.

The AI-generated seamless matte wet moss texture offers a highly detailed seamless high resolution up to 8k providing realistic moss textures ideal for PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.